News & Updates

Week In Review (4.22.2016)

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Hey Descenters,

 


Some big developments this week -- not quite ready for the Proving Grounds -- but close:


  • Co-op! We've implemented and internally tested the first shot at Co-op! Although it needs some tweaks, it was really fun and will be going to the Proving Grounds soon.

  • New and improved AI. This goes hand-in-hand with the new co-op game mode. The AI is MUCH smarter and tougher than what's out there now and is pretty challenging. It will go out with the new co-op mode but will also change how VS Bots plays as well.

  • Our first test of a European server. We've had lots of requests for this and this week we got one up and running. As expected, if you are in the US but playing on a EU server, the ping times are a tad higher, but our EU players will (and have internally) see much better performance. It is not publicly available just yet.

  • Panzer Blast Shield. We've been playtesting this for a few weeks now and it's been great. We did make a change yesterday. It used to reduce the damage the Panzer (and very nearby allies) would take from all weapons, however, now we've decided to limit it to energy based weapons.

  • Impact SFX. As many have noticed (including us), it can be a bit hard to tell when you're getting hit. To that end, we're now prioritizing impact hit SFX, so the player will hear them more clearly.

  • Continuing to design and implement our tutorial modes.

  • More Bots. We have some additional bots in development now. The basic idea is that each bot will have its own set of behaviors. Some bots will also have their own weapons.

 




Wingman's Hangar is back!

 


 


That's it from me this week.

 


Have a great weekend,

 


BlueDog

Week In Review (4.15.2016)

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Hey Descenters,

 


This week, the team added a few things I mentioned last week:

 



  • Panzer Blast shield. The blast shield will protect the Panzer as well as nearby allies. We're still testing this, but it should be available soon.

  • Co-op gameplay. Rob's been very busy designing and building out the co-op levels and designing co-op play.

  • Greatly improved AI. The first version of the new AI was playtested this week (internally). Needless to say it is quite a bit more challenging than what we have today. You'll get to experience it soon.

  • Training missions have been designed and now we just need to implement them.

  • The survival game mode I mentioned last week is also in design and should be ready for implementation next week.

 




So look for all these soon!

 


Lastly, Viewmaster will be back next week. So we should have a new Wingman's Hangar and Studio Snapshot next week.

 


Cheers,

 


BlueDog

Week In Review (4.8.2016)

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Hey Descenters,

 


 

 


This week we added a few things to the Proving Grounds build:


  • Fusion Cannon! Trust me, you do NOT want to get hit by this thing!

  • A bunch of performance tweaks to the Skylab map

  • An in game FPS option

  • Match browser fixes too

 




For complete details (including known issues) take a look at the patch notes.

 


What's coming next you ask?

 


How about:


  • Continuing to move toward completing the core gameplay.

  • Revised Panzer Blast Shield

  • Predator Spy tool

  • Goliath hauling

  • Mining

  • Warlock specials

  • Add mining to maps and create game modes that utilize it

  • Training Missions.

  • Co-op gameplay. This will come in with our new and greatly improved Bot AI

  • Survival game mode!

 




Stay tuned for more details...

 


Have a great weekend

 


BlueDog

Week In Review (4.1.2016)

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Hey Descenters!

 


Another week in the books and a few things to tell you.

 


The tech guys spent most of the week getting VR ready for the Oculus and Vive launches. There is still more to do (like some UI changes) but we're getting close.

 


We've also started make some significant progress with single player and a co-op mode. More on both as the designs take more shape.

 


If you haven't played the latest release to production, there's lots of changes so give it a run. Here's the patch notes.

 


We have a Wingman's Hangar this week and I, for one, think it might be his best work!!!

 


 


 


That's it for me. Hope you have a great weekend.

 




BlueDog

Warrior of the Week & Most Valuable Post for March 26, 2016

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Hi there, rock jocks!

PuDLeZ unseated three-time Warrior Jobode this week!

Congratulations on becoming top rock jock!!

 


https://www.youtube....

Our champion PuDLeZ receives the Laurel Crown of Victory on his DescentUnderground.com forum account!

Be sure to play early and play often for the best chance at being crowned our next Warrior of the Week!

 


Most Valuable Post

PuDLeZ also noticed a few invisible holes in the Colosseum map and even made a video to help us fix them!.

https://www.youtube....

Congratulations, PuDLeZ!!!!!!!

Thanks for being awesome!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

You will also receive a shout out on our Facebook and Twitter pages.

Everyone else, remember: Our MVP badge is awarded to a member of our forums who has supported the game in a positive way (creativity is encouraged!).

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, fly safe!

-Dunk

Week In Review (3.25.2016)

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Hey Descenters,

 


As many of you know, we spent most of last week either preparing for SXSW or manning the booth. It was great seeing some of you there! You can read all about it in Wingman's blog.

 


This week we've focused on getting back in the saddle. Our next map to be release (soon) is Skylab. It's super fun!

 


We've also spent some time getting ready for the Oculus store launch and continuing in the VR line getting the game up and running on Vive.

 


However, the next -- and soon to be released -- feature we're spending some time on is the Match Browser. I've mentioned this one before. You'll be able to see all matches running and select the match you wish to join. You'll, of course, still be able to create matches.

 


Our design team has been busy working out the Panzer special as well as selecting the best match rating system to use.

 


Hey Wingman's Hangar is back this week. Take a look!

 


 


And for the studio snapshot fans, I have this one for you today:

 


 


That's all from me for today. Check back next week for more.

 




Cheers,

 


BlueDog

SXSW, sWooZ1e plays and more!

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Hello Descenters!

We had an AMAZING SXSW this year, if you recall last year we were in the middle of our crowdfunding and I hosted a panel on, well, crowdfunding.

This year was quite a bit different. We had a booth on the show floor, and not only were we showing our game but we were showing off VR featuring the HTC VIVE.

 


One of the best parts of doing these shows, is getting to see people's reaction to how the game plays, looks and feels, and this year there was an internet celebrity in our booth, the one and only sWooZ1e was there to check it out, and we had some fun with him playing the game - enough talk about it, here it is in video!

 


 


He played a couple of rounds, and had a blast- he kept us laughing our butts off the whole time! Give him a follow on Twitter, or subscribe on his YouTube channel, you will love watching his vids.

We also cut together a video of other people enjoying the game, including a new streamer JoeNeverFails, check out his Twitter here, and his Twitch channel here.

 


 


And while you are following all those cool people, make sure you subscribe to our Twitter page, our Twitch channel and our YouTube channel for all the latest news about Descent.

Now it is back to work as we continue to get the main weapons in the game and continue to work on the upcoming singleplayer game (this will be released when we leave Early Access).

In addition we are about to open up Proving Grounds again for a test of Skylab, and a few new graybox maps, as well as the Smart Missile, the Death Blossom Typhoon attack (sorry Rob), and Invulnerability powerup in and working. Need some opinions from you guys before it goes to the Early Access folks.

Also, we have looked at 3 new office locations, and, well, they sucked, so we will continue to keep looking.

Thanks and see you all - UNDERGROUND!

 


WM

Warrior of the Week & Most Valuable Post for March 12, 2016

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Hi there, rock jocks!

This week, Jobode earned Warrior of the Week for the second week in a row!

Congratulations on your THIRD victory!

 




Our champion Jobode receives the Laurel Crown of Victory on his DescentUnderground.com forum account!

Jobode also receives a target painted on his back as hardcore players everywhere jockey to knock him off his throne!

Be sure to play early and play often for the best chance at being crowned our next Warrior of the Week!

 


Most Valuable Post

MrNecktie played Descent: Underground for the first time recently and left useful and detailed feedback to help us make the game better.



Congratulations, MrNecktie!!!!!!!

Keep up the great work!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

You will also receive a shout out on our Facebook and Twitter pages.

Everyone else, remember: Our MVP badge is awarded to a member of our forums who has supported the game in a positive way (creativity is encouraged!).

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, fly safe!

-Dunk

Week In Review (3.11.2016)

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Hey Descenters,

 


Another week gone by and lots of fun stuff happening with the game.

<<<<------- Is that a smart missile?

 


Before I get into that, the Descendent Studios team would like to congratulate our friends at Revival on their Kickstarter. It came down to the wire, as many do (including ours), but they made it! I can't wait to see more.

 


 
We spent this week:

  • Tweaking the destructibles in the Colosseum. We're VERY close to pushing this map to production.

  • Implementing the Smart Missile. It's just about ready for the Proving Grounds.

  • Continuing development of the Match browser. This will let you see what matches are currently running, how many players in match, and you'll be able to select the match to join.

  • Lots of progress with voice chat. Personally, I think this will really enhance team oriented matches.

  • And much more...

 




Ever heard of SXSW (South by Southwest)? If not, it's a HUGE music, film, and game show held in Austin every year. We'll have a booth in the Gaming Expo there next Thursday - Saturday (3/17 - 3/19). Guest Passes are FREE for the Gaming Expo, so come by and see us! You'll get a chance to play the game in VR, win some prizes, and meet the team!

 


How about some Wingman's Hangar -- now being shot from an undisclosed location. If we ever let him out, I'll let you know Posted Image

 


 


This week's virtual Studio Snapshot:

 


 


That's it for me. See you at SXSW!!.

 


BlueDog

Week In Review (3.6.2016)

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Hey Descenters,

 


Our transition to a virtual (for now) office was last week, but that didn't stop the team from getting out a new Proving Grounds build. We have some tweaks to complete before build 1886 hits production, but it shouldn't be too long.

 


 
Here's a couple of bits of awesomeness you'll find in 1886:

  • The Colosseum comes alive fully textured and in a destructible environment. In case you weren't aware, this map was gray-boxed by a member of the community -- Groznik!

  • The Typhoon's spin attack has been significantly upgraded. You can blow your opponents -- and your energy -- away very quickly.

 




Wingman's hangar was on at its usual time last Friday, but in case you missed it:

 


 


And here's your weekly Studio Snapshot:

 


 


That's it for last week.

 


Cheers,

 


BlueDog

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