News & Updates

Most Valuable Post for October 9, 2016

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Hey there, Descenters!

 


Stormprooter wrote a review of the progress on D:U that got us all fired up to keep making the game the best it can be!

 


 


 


Congratulations, Stormprooter!!!!!!!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

You will also receive a shout out on our Facebook and Twitter pages.

 


Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, keep being awesome!

-Dunk

Most Valuable Post for Oct. 2, 2016

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Hey there, Descenters!

 


Negatratoron wrote a fun poem about Thiefbot in an old-time nautical style!

 


We don't have a Poet Laureate, but we still enjoyed it.

 


 


Congratulations, negatratoron!!!!!!!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

You will also receive a shout out on our Facebook and Twitter pages.

 


Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, keep being awesome!

-Dunk

Capturing Game Videos

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Howdy Descenters!

 


We've had some people ask about capturing Descent: Underground videos to share on YouTube, Facebook, etc.

 


This is really simple using free software called OBS, which you can get at OBSProject.com. Just download the "Studio" version (not "Classic") for your operating system. Just install using the default settings.

 


 
It's so simple, we'll show you how in under three minutes:

 


 


In case I was going too fast or you don't like tutorial videos, here are the steps:


  • Launch OBS Studio with administrator permissions if you're on Windows.
  • Launch Descent: Underground - you might need to flip windows back and forth from this point, especially on a single monitor computer.
  • Under "Scenes" click the + button and name the new scene whatever you want.
  • Under "Sources" click the + button and add a "Game Capture".

    • Try using "Capture any fullscreen application", but if that doesn't work, you can try the other options like "Capture specific window".
    • You may also have to click on the game (make it active) to see the game in your window.
    • If you need to, right click the game image in OBS, click "Transform", then "Fit to screen".

  • Click "Start Recording".
  • Play a match in Descent: Underground.
  • Click "Stop Recording".
  • Your video will be in the default directory (check Settings > Output > Recording for this location).
  • Edit the video if you want using Movie Maker, iMovie, or another application if you want.
  • Upload it to YouTube, Facebook, etc. (Twitter only allows very short videos up to 720p)

 




That's it!

 


Obviously, there's a lot more you can do. You can add a camera inset if you have a webcam. You can stream to Twitch, YouTube, and so forth. You can add titles and cool transitions while editing. Here are a few resources in case you want to go deeper into making videos:

 




Thank you so much for being awesome Descent: Underground supporters!

 


We look forward to seeing your videos!

 


Remember, we are running a contest over the next few weeks for highlight videos (10-45 seconds) shared on Facebook, so show us your coolest, funniest, weirdest, or most awesome D:U moments by tagging @Descent > Descent: Underground in your Facebook post!

 


Fly safe!

 


-Dunk

State of the Union - Descent: Underground

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Hello Descenters!

 


Lots of stuff to talk about - figured it was time for a little State of the Union update. Currently we are upgrading to version 4.13 in the Unreal engine, this will allow us to play videos in the game, so perhaps an intro is coming for the game, as well as some fun screens in the game where we could have a little fun with some fictional adverts, or state of the universe bits. It is all about the immersion from this point on.

 
It's already working on Mac and Windows but the Linux version is being stubborn with a conflict in the XMPP character section. Stormwind is working on it though, so it should be soon.

 


Tyler is busy breaking up the hud, adding some radar functionality, and getting ready to match our upgraded cockpit. This will look much more 3D, and feel much more like a true cockpit, and breaking up the hud will give us the ability to possibly add customization to them at a later date.

 


Rob has the training mission in testing. Once we get to 4.13 and have the instructions hooked up we will move that to the Proving grounds for the Undergrounders' input.

 


We really appreciate all that are in the Underground as you guys are our testers and are helping us define what Descent is for a new generation, and for that we thank you!

 


We also just finalized our story for Chapter 1 of the single-player campaign - Kudos to Keith for writing such a nice storyline, and for putting in some - well - uh....hidden stuff. This is going in ASAP (after 4.13)... But it will be going through the Proving grounds for testing- mission by mission, until we are finished with Chapter 1. Once it's been tested by members of The Underground, we will release it to Production- which will signal our leaving Early Access - should not be that long.

 


Our art team has been busy finishing a new map called "BAMM" for everyone to play. They've also been making a new cockpit, building some new bots, and making larger map room pieces for you guys to build bigger maps. Here is a sneak peak at some of the movement from the Hunter bots.

 


 


Imagine those things on walls in any room you enter - you have no idea where they might be attached. Posted Image

Also, look for Mining to be making an appearance sooner than later with the Corporate war game type coming online, most current maps will undergo an upgrade and some changes to allow for this - should be fun, and it will make that Goliath and it's hauling and brick laying even more powerful.

 


Tech trees and specials for ships will be going through an improvement pass as well, so look for that Wasp turret to deploy and the Warlock to become much better at stealing stuff.

 


Also, we have some co-marketing coming up with some hardware folks. We can't announce what yet, but is something to keep an eye out for.

 


So, lots happening here, while we get 4.13 done - and lots more coming your way, keep spreading the word. If you're not already, please share our Facebook and Twitter posts and invite your friends to like Descent: Underground!

Thanks,

 


Eric "Wingman" Peterson

Director of Fun

Most Valuable Post for September 25, 2016

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Howdy, rock jocks!

 


Phyrex noticed some bots making copies of weapons and caught them on video!

 


The bots in question have been sent for "reeducation". Posted Image

 


 


Congratulations, Phyrex!!!!!!!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

You will also receive a shout out on our Facebook and Twitter pages.

 


Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, keep being awesome!

-Dunk

Most Valuable Post for September 18, 2016

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Howdy, rock jocks!

 


Khrull started a cool thread about custom joystick mappings that is even more helpful now that joysticks work on linux!

 


So whip out your joysticks and share your control mappings!

 


 


Congratulations, Khrull!!!!!!!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

You will also receive a shout out on our Facebook and Twitter pages.

 


Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, keep being awesome!

-Dunk

Most Valuable Post for September 11, 2016

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Howdy, rock jocks!



Microwerx started an interest conversation on game lighting that pulled in da Pix-man and well, it was pretty darn educational!

 


I learned some things at least. Maybe you folks are all super-geniuses or something...

 


 


Congratulations, microwerx!!!!!!!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

You will also receive a shout out on our Facebook and Twitter pages.

 


Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, keep being awesome!

-Dunk

Most Valuable Post for September 4, 2016

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Hey there, Descenters!

AngryPeas came up with a neat idea for a game mode that he calls "Drillsey Ball"!

 




Congratulations, AngryPeas!!!!!!!

Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!

You will also receive a shout out on our Facebook and Twitter pages.

 


Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!

If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy the benefits of both sites with ease!

Our great moderation team picks a member each week who goes above and beyond.

Get to posting!

 


Until next time, keep being awesome!

-Dunk

Open Source at Descendent Studios

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I'm happy to announce our open source initiative here at Descendent Studios!

 


We use both open source (including many tools and libraries) and available source (like Unreal Engine 4, which is commercial with source publicly available - and uses many open source libraries itself) in the development of Descent: Underground, so we wanted to give something back to the development community by making some of the code we've created available.

 


You can find Descendent Studios' open source and available source development at: https://github.com/DescendentStudios

 


Our projects include:


  • BlinkenPlugin, a plugin for Unreal Engine 4 (UE4) that controls accessory lighting like Razer Chroma, Alienware AlienFX, and Logitech G from both C++ and Blueprint.
  • PingPlugin, a UE4 plugin that allows ICMP pinging of hosts from Blueprint so UIs can display ping times.
  • XMPPChatPlugin, a UE4 plugin to use XMPP chat (think Jabber) via Blueprint so in-game chat systems can be implemented more easily.
  • ExtraConfigPlugin, a UE4 plugin to manipulate input and graphics configuration from Blueprint so configuration UIs can be implemented more efficiently.
  • Our contributions (additions and fixes) to several existing open source projects like OSVR-Unreal, nodervisor, discord-xmpp, and others.


We hope the development community finds these projects useful - we'd love to hear if you use them! And if you improve them, please submit a pull request to us as we'd be very excited to continue development together with the community. We also hope to add more projects in the future.

 


Thanks!

-Jason

Weekly update 9.3.16

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Lots of fun stuff happening here at Descendent Studios - we are still in test with our next version and waiting to release it to full Production as soon as the new control customization UI is finished and tested.

 


Yep, you guys asked for it, and we are doing it- or rather Pixley is. He has been working on it for about 2 weeks and it is looking sweet. Much easier to navigate, we think you will like it.

 


 
Also, Rob has been very busy working on the training mission. We should have that testing in the Proving Grounds very soon as well.

 


What is the Proving grounds, or the Underground?

 


The Underground is a group of folks that want to help development out by testing all the newest stuff and helping us balance it before it gets out to the live product.

 


Also, single-player balance testing will ONLY be in the Proving Grounds until we leave Early Access... So, if you are a single-player person, you will want to be in The Underground in order to get in on the earliest stuff!

 


While this update feels a bit light, because so much is in test, don't worry, releases come in bursts, and we are shaking up that bottle and getting ready to drop in some mentos into your Diet Coke... and watch what happens.

 


In the meantime - check out this week's Studio Snapshot:

 


 


Please be sure to like our Facebook page (and invite your friends!) and our Twitter. This is the best way to get news about Descent: Underground FIRST!

 


Thanks for your support!

 


-WM

Developer Tracker