News & Updates
Scheduling - the Dog Days of development
Yeah, I know not glamorous stuff but necessary evils to make sure we are all buttoned up.
While we were doing the campaign and planning, we were all taking a risk hoping that we would reach our goal and get the chance to reboot a franchise that has been too long in hibernation, and thanks to all of you, we did it!
Now the hard work on scheduling, tasking, hiring, and finding ways to work with others that want to help as well begins.
Not to mention getting the necessary office stuff on site, paper, pens, markers, whiteboards, etc..etc..etc..lots to do, but we are up to the task.
The idea is that we do all of that while we wait for Kickstarter to finish collecting the funds and transferring them over to us by the end of this month. Yep, we have not gotten them yet.
Also, we are working hard on fulfillment, making sure we get everything that you guys pledged for sorted out, which is no small task - thanks for your patience as we work through all that data.
Also, we have an official address:
Descendent Studios Inc.
815 Brazos Suite 502
Austin, Texas 78701
Yep, we are all crammed into a small 1400 sq foot office, but we would not want it any other way. We will livestream from here, we will develop from here, and yep, at times we will sleep here - oh boy !
Tomorrow we will be livestreaming on our TwitchTV channel at 11am CST.
Next week we will start Design Underground, and begin getting deeper into the details of what this game is all...
Most Valuable Poster
Our MVP award is given to members who actively contribute to making
Descent: Underground a better experience for us all!
Please enjoy the badge that will appear on your your DS website Avatar!
You will also receive a shout out on our Facebook
and Twitter pages.
Like and Follow us to get more news from Descendent Studios!
Everyone else, remember!
Our MVP badge is awarded to a member who
has supported the game in a positive way (creativity is encouraged!).
Our great moderation team picks a member each week who goes above and beyond.
Thanks and see you all in the verse!
The Week In Review (4/17/2015)
We celebrated the end of the Kickstarter campaign at Sholz Bier Garten hosted by local supporters. A great time was had by all!
The project is transitioning from a Kickstarter campaign to game development.
This means a deeper dive into the design. Be sure to keep an eye out for Rob's Design Updates. Check the Calendar for the next episode.
It also means a deeper dive into the schedule. We've identified our "First Playable" milestone -- it is really more than a normal first playable. We'll release more on this in the near future.
The Panzer concept is now under way and our goal is to have all ships concepts done by late April.
In the meantime, we are also working on the KS rewards fulfillment. Our top team of technologists are pouring over the data and devising plans to incorporate all that goodness into our site. We'll get all that done as soon as possible. Along those lines, we have some changes in mind for the store. We'll let you know when they are ready to go live.
Hey look at the top of the main page! The Shaman is getting closer to being unlocked. After that, the Torch-KS won't be too far behind!
Last, but certainly not least, Kaji worked up some box art for us. Wingman has a box art poll on the forums. Head over there and have your say!
Reaching for the Stars
Here's a look at what you can expect each week:
- Monday - YouTube . Design: Underground . a look at an aspect of D:U design
- Tuesday - Blog . Anything Goes . a free-for-all look at D:U development
- Wednesday - 11am Central . twitch.tv . Wingman's Hangout livestream - our leading community show
- Thursday - Blog . Viewmaster's View . sharing experiences with the team, fans, lore, anything that seems fun and interesting.
Also look for the What the FAQ!? forum thread where you can ask questions of the team. We'll pick the best questions to answer on the next week's Wingman's Hangout.
- Friday - Blog . Week in Review
- Saturday - Blog . Most Valuable Post
I'll also be placing these on the DS calendar for easy reference.
If you missed today's live stream, watch Wingman's Hangout on YouTube.
2nd - Survey - be sure to check out your Kickstarter Survey and fill it out if you can, any information will only help us get through the migration easier, and get better at working with you all.
What is next?
This week at Descendent Studios.
We will be publishing our communication schedule, which will show when twitch streams will happen, when the Design Underground is available and when we are live streaming the Wingman's Hangouts.
Be sure to sign up to our YouTube and TwitchTV channels to get first look at all the cool new videos.
In addition we are hard at work on our production schedule, making sure that we hit our targets and get a playable into your hands THIS SUMMER. (Oh man - right around the corner)
Also, we are going to introduce a gallery section on the website, which will have all the wallpapers and cool images for folks to take and use on their own sites, or to help you continue to spread the word - the more people that join, the more people to shoot!
On that note, the referral program is still ongoing until the end of April, get your friends to sign up, pledge and you could win a hot new AMD 290X video card, the rules on how to enter and win are here on our forums.
WE DID IT!
We want to say a HUGE THANK YOU to each and every one of our community members who backed, helped spread the word, offered ideas and feedback, and just MADE THIS HAPPEN!
You are incredible, and we are humbled by your support, your passion, and your trust in us.
DESCENT IS BACK!
Now the real work begins! We're diving directly into a fast, tight production cycle (after a much-needed weekend of rest), and really get busy making the game. Of course, you will all be along for the ride every step of the way.
If you made it too late and didn't get a chance to back the Kickstarter, don't fear: we're moving the fundraising to our website, with all of the base packages, add-ons, and maybe some new stuff, too.
We're also going to continue to push towards the stretch goals with the pledges raised on our store.
That means you can still get your Torch KS!
The free Torch KS applies to all game packages - including add-ons - when our total funding hits $650K!
Thank you, thank you, thank you a thousand times!
The Descendent Studios Team
The finishing KICK!
It's been an exhilarating month long campaign. So much discovered, so many new friends met, and the building of not just a great game, but an amazing community.
Due to your amazing support our project has done very well, but we still have some work to do.
Give a shout out to anyone you know and even those you don't that they have just a few more hours left join the rush and be part of something truly wonderful!
Engadget had some very nice things to say about us. Lots of people have read the article and it shows. We've seen quite a bit traffic coming from their site in the last day or so. If you haven't read the article, check it out!
There is still time to grab an add on from the Kickstarter page. This is a great way to support the project and get something cool too!
And why not grab a super sweet wallpaper for your PC?
Mike "Viewmaster" Morlan has put quite a few nice ones in the forum. Grab one or all of them.
Just a reminder that we've announce our first stretch goals -- more will come later but the first few are:
- 625,000 unlocks the Shaman
- 650,000 and EVERYONE gets the Torch... come on you know you want it!
- 675,000 will unlock the Warlock
Let's do this thing -- together! We have come a long way from here.
New Trailer released and 30 hours to go!
A big THANK YOU to everyone helping us spread the word, we are truly appreciative of all of your efforts, please keep it up, we are confident with the last day spike we can get there, but in order for that to happen we need to keep sharing with friends and even enemies if necessary to get this over the hump.
There is a contest going on for some AMD 290 video cards, check our forums for the rules in how you can get your hands on one by referring folks to become backers.
We also released a new tier called "Strength in Numbers" you get 4 copies of the game, and Alpha and Beta access, this is a great way to get a few extra copies you can gift to friends. We need more people to shoot us and be shot by us - so check that out on our Kickstarter page.
And finally, tomorrow's epic live stream will start at 10am CDT - on our Twitch TV channel - tune in, we will have some new stuff to show, and will be taking skype calls on our Descendent.Studios skype...
48 Hours to go!
We will have some pretty cool stuff to show over the next few days, here is a small teaser for you guys to look forward to.
Also, we are going to be live streaming quite a bit over the next two days on our Twitch channel.
Tomorrow at 10am CST and Friday at the same time we have an all day stream going.
We have some fun stuff to show, and to do, with all of you as we surge towards that magical finish line of $600,000 on our Kickstarter campaign.
We also added a new tier today - for $100 you can pick up 4 copies of the game and they come with both Alpha and Beta access. These can all be gifted to a friend after the campaign ends.
Today we launched our refer a friend contest, where the top people who bring in new backers will win an AMD 295X Video card. Get the details on our forums.
BIG THANKS TO AMD!
We also want to give a big shout out to our friends at Massive Damage as they enter the final hours of their campaign for Halcyon 6: Starbase Commander - please check...
A Few Words on Single-Player Descent: Underground
Only 3 days left in the Kickstarter campaign, and we're already starting to see the end-of-campaign spike that we need to reach our goal. We rocketed past $400K today, and we're drawing ever closer to 6000 backers. With your continued help, we can make this game a reality. We can do this!
Today was our third episode of Design: Underground, and I sat down with Eric to talk a little bit more for our plans for the single-player campaign. If you're one of the many followers who has been looking for more about our commitment to the solo experience, take a look at the video:
Descent: Underground has appeared in over 80 different publications, and the word is good! A lot of this traffic is thanks to you, the community, reaching out to spread the word. If you're interested in what people are saying about us, take a look at our press page.
With the way things are going, we're also wondering how y'all feel about stretch goals: should we start showing them now, or wait until we're at (or near) the goal? What better way to find out the community's opinion than to ask? Be sure to stop by the forums and cast your vote in the stretch goals poll.
We are gearing up for the last big push, including our usual Thursday live show and a day-long stream on Friday. Grab your popcorn, tell your friends, and come share the last day of the campaign with us! We'll...