Just saw that Revival Studio is shutting down.
Posted 06 March 2019 - 06:12 PM
"Just remember this - it is amazing what can be accomplished when no one cares who gets the credit." -Wingman
[font=arial]Note: Everything I post is as a fan of Descent: Underground except for official statements - which will be written in [/font][font=arial]Moderator Blue[/font][font=arial].[/font]
Posted 06 March 2019 - 06:43 PM
They are good people, and this is exactly why we wanted to find a publisher - IMHO, they suffered from a lack of marketing for a very good game. With all the games/noise on Steam these days if you don't get the front page, or have some marketing muscle behind you the odds are stacked against you.
We wish them all the best, and would love to work with them in the future......maybe bring back some of the old maps and ships....
Posted 11 March 2019 - 04:26 PM
Damn, and I thought about buying Overload... Still it's really good of them to look for a solution for MP fans so I guess I'll buy the game anyway to show them support (and play a good title too )
That is something we struggle with too, some folks would like ongoing monetization in a seasonal format, whereas, it might be best to release a server client and let the fans run servers.
Always a discussion between the folks footing the bill and the developers making the game.
Posted 11 March 2019 - 11:46 PM
Some good news on that front, A couple of the community members from Overload, Arne and Roncli, have together created a both a way for users to create and host their own servers, and an extended group of Azure servers to allow for continued play if the official servers are discontinued. An official solution would of course be welcome, but in the meantime there's a working solution. These unofficial servers even support custom user-made maps!
I'd say that Wingman's assessment feels spot on. Overload didn't have a marketing budget.
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