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D:U stats for Donner (v3188)


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#1
inspades

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https://docs.google....t#gid=101719882

With the release coming in the fall, and with my dwindling time, I'm just releasing this as is.

 

Note that the ship stats are not done.  For what it's worth, they feel the same as before save the auger, which got a slight nerf to forward speed. Still a solid miner runner.

 

  • Homing and smart missiles got a slight speed nerf
  • Fusion wrecks face now (80 damage a blob after a 3-sec charge)
  • Ore capacity added
  • Max ammo added
  • Mining laser damage added (short version: Auger, wasp, panzer, and predator actually hurt a little, everything else stinks)

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#2
PuDLeZ

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<3


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In a mine somewhere going pew pew pew and sometimes boom!

 

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#3
OG Pyro Jockey

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Awesome spreadsheet inspades!  Did I overlook it, or did you omit "Laser Grid" and "Deployable Turret" statistics?  I am assuming that is what you meant by "AS IS" in your original post smile.png    

 

Cheers!


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Formerly known as simply "Pyro" back in the old Descent ][ (Kali) and ]I[ days (1996 through 2005).

If anyone on these forums have seen old Descent ][ or ]I[ players known as Zannox, Swiss (or Swissy), Perin, Malace, MrCottonmouth, Lordcastle, Duma, or Genghis Kahn, please let them know that I am looking for them (Underground Posted Image)

Thanks in advance!

#4
inspades

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Grids do a flat 100 damage no matter if it was just deployed or about to expire

 

As for turrets, its well covered in this post, and video.

The TL:DR is:

  • Turrets shoot out below your ship like a drop pod. You dont need to be near a wall.
  • Turrets aim their guns at the point you were aiming at the instant you deployed it.
  • they use l1 lasers, which has a DPS of 72
  • The turret does not track that well. EDIT: It works best when watching confined spaces, like looking into a tunnel. (like this, the victim has little room to dodge it's shots)
  • it has 60HP
  • it self-destructs after 40 shots
  • Great as a recon device, or to actually lay some hurt on in a tight corridor

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