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Warlock "Deactivator" thoughts


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#1
inspades

inspades
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It's capture speed is the same across all deployables, but maybe this should be changed up?

Perhaps mines can capture fairly quickly and turrets or jammers can take longer.

 

Overall, it should be able to capture things quickly. It's one the the big features of this ship.

In recent games with it, spending several seconds capturing mines smacked me as tedious. I want to be "dancing" with my anarchy partner, and not spending all that time minesweeping to realize the benefit of the "deactivator".

 

Also, as of now the warlock can only use turrets, but maybe the Warlock should be able to use ANY ship-specific equipment it captures, but in a reduced capacity? (turrets not as damaging, radar range shorter)

Can't help but feel there is potential in it, at least for an internal dev test.

 

Also, make grids and DDDs capturable.


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#2
inspades

inspades
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...or, instead of capturing things to deploy at a later time, change it's allegiance


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