So, I wanted to just do a quick brain dump of some feedback/quality of life stuff based upon Wingman's Hangar. It's not specific to any one thing, hence putting it in general rather than any of the sub-forums (though if there is an appropriate one and someone can move it over to it, I'd appreciate it).
Shaman using ore to repair hull:
To me, healing is a primary mechanic. It should feel consistent across all game types.
The energy mechanic for healing adds a layer of complexity beyond the more conventional universal healing (Overwatch/TF2). It also provides multiple solutions to manage this resource, both on energy consumption (weapon choice) and recharging (charging zones vs energy drops). By adding ore, you add an additional layer of complexity. It also comes with a much smaller range of solutions and increased energy use in the form of mining.
This doesn't lend itself to fast paced game types (team anarchy/miner mayhem), leading to the ore aspect being ignored. As a result,healing ceases to feel like a universal mechanic and instead restricted to specific game types. For contrast, manufacturing tools exist as a secondary mechanic and thus the decision process of if I should mine for ore makes considerable sense.
I understand the intent and I'm happy to play for a while to see how it feels. I merely remain unconvinced and wanted to try to coherently and constructively explain why.
I've been avoiding making too many suggestions because of this. However, I think a reasonable compromise would be to suggest allowing the Shaman to use energy to repair the hull to 50%. This keeps the repair function consistent across the game types but still allows for the layer of resource management that ore brings.
I think in a class-based team game the capacity to switch classes is particularly important. This includes survival. I understand the emphasis is on survival here but I think there are a few things that mean switching classes between waves makes sense.
- Currently the server browser doesn't provide any information about class break down when connecting to a survival game, meaning I could choose a class that's inappropriate to the situation if I join in progress.
- The scoreboard likewise doesn't indicate what class a new player is going to use, meaning I only find out after the fact. It's not always possible to communicate via text when fighting to late-comers that we need a healer.
- I can kill myself and respawn as a new ship at the end of a wave.
- At the end of each wave, I am magically healed and have my energy recharged.
All of the above mean that there are times where I actively want to switch classes. The immersion aspect runs afoul of both the suicide solution and the fact that I am magically healed at the end of each wave. It means any aversion I have to switching classes is somewhat undermined and thus instead I look at it from a gameplay perspective and think 'this would be useful'.
What I had in mind was simply a 'change class' option in the escape menu. In the case of survival this would basically queue you for a ship swap at the end of the wave. If you're after a compromise, similar to the Shaman, I would say let the player respawn but at 50% hull or something. You could say the magic healing comes from the nano-factories being repurposed to do so. Implying that they don't have enough capacity to fully create a new player drone, having expended it all on a wave of bots.
General bits and bobs:
- A means to switch class without dying. You could limit it to specific zones (e.g. capture zones for Miner Mayhem and Conquest, Nano Factories for Survival etc), thus making players have to retreat to switch and presumably drop all their weapons in the process.
- Indicating what ship someone is flying on the scoreboard.
- Indicating the health state of someone's ship when healing them (and on the scoreboard too if at all possible).
Finally, the chorma lights stuff is really cool. I picked up a mechanical keyboard with RGB lights the other day and started giving it a go. Apparently my mouse has had AlienFX for the year that I've owned it and I've never realised, so I have that running two.
That said, why does my (roccat) mouse light up green on the menu, whilst my (corsair) keyboard lights up orange/yellow? And why, when leaving the game does my mouse change to a single red light on one side? Very strange!