brake thruster - a strong pulse of thrust directed towards your crosshair can help you stop moving instantly, dodge something, deflect a missile, move a mine, or fling someone into a wall
charge - quickly dash forward a short distance where your crosshair is. Can cause ram damage. beefier ships cause more damage and suffer less
slow bubble - slows down everything that passes through -- ships, weapons, and missiles
smoke screen - fills a large space. obscures vision.
Anti-missile system - strikes down an incoming missile. short range, must time the activation or it wont work and will be wasted
one-way wall - a wall that allows movement in only one direction. deploy and shoot through it, and the other guy cant. fades when touched by a ship. does no damage.
item scanner (show all nearby items through walls for a moment)
Tripwire - (sensor that pings you when enemies are near it)
Emission detector - briefly shows trails of where ships were
Decoy - launch a hologram of your ship in the direction your crosshair is facing. dissapears when it hits a wall. phases through everything else.
Omega Defense drone - drone stays idle until it sees an enemy, then charges and blows itself up. easily shot down. an idle homming missile in a way.
shield capacitor - overcharges your shields by 100 on command. degrades rapidly.
Hull patch - repair your hull (non-team games only)