As far as I know, I'm not writing music for this game. But if I was writing music for this game whether or not I knew it, it might possibly sound something like these tracks.
I was curious enough to see what I'd do in that extremely hypothetical situation that I decided to actually do it and the tracks here are the result.
Corporate Bleed incorporates ambient, atmospheric and some more intense themes. Since the game's story looks like it's going to incorporate elements of the "space western" genre which I really like, I threw in a tiny tiny little bit of country influence in the bassline and one of the guitars. The song is otherwise a mix of industrial rock and the cinematic.
Fissure is written in the style of a combat track. It's split into two sections that I would mean to loop separately, plus an intro and an outro -- the second section starts around 1:10. It's intense, insane, and ethereal. Unearthly, even.
Drone Sight is based on a couple of asian instruments that I heard recently and thought would work really nicely with this type of game, and general craziness. Descent 1 used a lot of shamisens, sitars and kotos in its midi tracks -- although the types of instruments I used here are a little bit different. This track could be split into four sections -- two of which could work as combat tracks -- and could also loop from start to finish as a multiplayer song.
Black Ocean is a lyrical track based on the game's lore (or what I know of it, anyway ). The initial idea was too good to not make and since I'm still trying to figure out what precisely you guys would need, it seemed a good enough plan to keep the thread active in the meantime.
Lyrics are here if you want them: https://dl.dropboxus...ocean lyrix.rtf