The model above is viewable here:
Nice work, Swingarm! Very Descent-y. What are your permissions on this? Is it okay for anyone to use for their Descent: Underground maps?
I will also post the few things I have made so far. Feel free to modify them if they're not right in some way, since this is a pretty new craft for me.
This is called "temple_relay" because of its map but it is meant to have four lights, emit steam and noise from the vent. My attempt at following the directions for Unreal manifested as:
- It's *.FXB.
- All the planes are triangles.
- The collision layers are named UBX_temple_relay_XX.
Concept: "Vent" 5-10m
You can grab the file here: http://www.filedropper.com/templerelay (330k)
Map asset: large wall bracer (50-70m)
This is something seen in large caverns indicating a very deep puncture into a mountain face that is seen as unuseful to mine into but is in some danger of collapse without bracing. In other words, it's there to just keep a cliff face in place. It's a kind of long pole with a shock-absorbing dampener on the end. Of course, the player only sees the dampener end that is attached with some giant machinery, since the long piece is deep in the rocky surface. And so here is that visible piece. Optionally destructible too.
They can be placed flat side against a rocky surface, at random angles, in any given cavern wall to create the effect that very large machinery has stabilized that cliff or mountain or cave wall. Just from a graphics standpoint, there should probably only need to be at most one for every 40 sq. km of surface area. (roughly 200m x 200m)
File can be gotten here: http://www.filedropper.com/bracer_1 (640k)
Here is the latest thing. It is kind of like the one Swingarm made, but it's a beam/pipe/network thing meant to transfer stuff through the mines. The pipes may be load bearing but they may just be tubes for liquid or gas. It has a modular principle, where you can Lego them together in a string to span an area. The joint where the thing intersects with a mineral wall could be something else I should make, but please see if it's useful first, and I'll know how to modify it from there.
Map asset: IT beam (the concept is 10m-20m x 50-100m or something in that range, so like tunnel or drone girth)
You can get the file here: http://www.filedropp...om/templebeam_1 (225k)
NOTE: None of these things I made are official assets, nor should they be expected to be anything but placeholders, but please feel free to modify/change/update/fix them if you put them in maps that Descendent Studios want to use, or to add to custom D:U maps of your own.
I don't care if Descendent Studios makes profit off them, uses them, changes them or edits them in any way. I only ask that map builders please use these assets for Descent: Underground levels first rather than for other games, until some time has passed and it's shown that these assets won't be used in the game -- since the reason I made them is to offer them for this game to try to help make it successful and contribute to its community. If you want to color them, texturize them or modify them for the game, please re-post them here in the D:U community.
Even though I don't care if they are used outside the purposes of this game, I highly recommend people who post assets here also take on a magnanimous attitude in favor of Descendent Studios and the D:U fans/map builders. Thanks.