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Level designer here (and other 3D design things, too)


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#21
dunkelza

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sad.png So you're no longer a portal engine?  So no more dual reality levels?

 

We did not have an option to use the old engines. There are ways to simulate the "dual reality", but they are complicated and involve coding. For multiplayer, they wouldn't really be feasible. For singleplayer... possibly, but it would require a really good reason to want to do it.


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#22
d3x0r

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[dev]

 

 

We did not have an option to use the old engines. There are ways to simulate the "dual reality", but they are complicated and involve coding. For multiplayer, they wouldn't really be feasible. For singleplayer... possibly, but it would require a really good reason to want to do it.

[/dev]

:) ya; I even did a level modifier for levels back then.
There was one map which was blue/red sides and the same level; through a solid texture so it didn't have to do the blending  (much like .. antichamber)

which could just be a blind teleport to the same map offset goemetrically instead of physically.

 

It always seems like it could be a good idea - but Crystal Space is NOT 'the game engine' :) 
 


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