Built a ton of mods and levels for Descent in the past. If that is helpfull in any way, I would donate what time I could.
Former Level designer here.
Posted 26 May 2015 - 08:51 PM
Posted 10 June 2015 - 12:41 AM
Mapping is a lot more involved these days than it was back with DMB or even D3edit. Those days your tunnels could be a plain square. Now they have to be full of pipes and junk that would no way be there in real life because everybody feels the need to show off what their graphics engine can do.
An unusual choice for ship's cat.
Definitely don't go check out https://soundcloud.com/snowfoxden
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