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Greetings, Starfighter!

Posted by Stormwind , 16 December 2014 · 1,373 views

Hi all!

Thought I'd toss up a post and let you know what I've been up to.

First, an introduction - I'm Jason Spangler, CTO of Descendent Studios. A few of you might already know me from segments on Wingman's Hangar, from other parts of Star Citizen during my time as CTO of Cloud Imperium Games, or from my time on Ultima Online.

In addition to participating in the game design and studio discussions, some of the things I've been working on include:
  • Game engine evaluation - after comparing Unreal Engine 4, Unity, and CryEngine we decided to go with Unreal Engine 4. Why? Advanced features, a great renderer, impressive tools, continual support and development, flexible licensing model with low cost full source code access with updates, and company stability all factored into the decision.
  • Basic prototyping - we did some very basic game prototyping, but had to pause it for the following...
  • Web site preparation - with the great set of volunteers on the web team, we've been working on getting the web site ready for the upcoming crowdfunding campaign. This includes:
    • Putting the web site source code in source control - in this case git via GitHub, since it is low-cost, known by many developers, and we already get game engine updates via GitHub. Plus we can use the basic issue tracking and wiki to coordinate development among all the developers working on the web site.
    • Making the web site easy to duplicate to create development and test instances - so we can develop new features without taking the web site down, and test a new version of the web site while keeping the current version running before deploying the new version to the production web site.
    • Using the web site software's CMS system to manage the front page, so others can develop a new front page integrated with rest of the web site so live content can be displayed there.
    • Setting up and testing payment providers in our e-commerce system for later crowdfunding support.
  • Standard system administration stuff - accounts, backups, web server configuration, etc.
In between those tasks, I've been doing the standard game developer rush of taking care of as many real-life chores between projects that I put off during the last project - since developers rarely have time to do those chores while working on an active project. ;-)

Well, that's it for this update. Post any questions or comments you may have, and I'll try to answer the most popular ones either in the comments or in a future post.

Thanks for reading, and for being interested in our next project! See you in the 'verse!

- Jason

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Renegade-Shank
Dec 16 2014 05:03 AM

I'd welcome you aboard, but you were here 1st.  :)

 

It seems like there are a lot of great people on this project, I look forward to this adventure.   

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Groundhound
Dec 17 2014 03:05 AM

"I think this building should be condemned. There's serious metal fatigue in all the load-bearing members, the wiring is substandard, it's completely inadequate for our power needs, and the neighborhood is like a demilitarized zone."

 

Oh, wait, wait, wait, you said your last name was Spangler, not Spengler? My mistake!

 

Great to see you hard at work on the game, sir. I really like the flexibility of the forums here so far, and it's good to hear that y'all are working on ways to quickly prototype new versions of the website. Are y'all planning on keeping the crowdfunding focused through the Descendent Studios website, and thus continuing game funding until game development is complete, or do you intend to run a "once and done" kickstarter for each game module as it is developed?

 

Also, how would you rate UnrealScript in terms of ease-of-use versus development in the CryEngine? Or are y'all already burrowing down to the C++ in the Unreal Engine too?

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Nice to see your post Jason and to confirm UR 4.    At least I can study this engine :) UDK.

 

Just ask for help in the forums for ginny's to help test whatever you need :)

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Cool!  I'm looking forward to the awesome tech!

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welcome to the flight wing!

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With such a intro title, I cannot help but hope to fly a Gunstar and fight the Ko-Dan Empire :)

 

("Greeting Starfighter" is used in the movie "the Last Starfighter")

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Oh, wait, wait, wait, you said your last name was Spangler, not Spengler? My mistake!

 

Ghostbusters!

 

 

Are y'all planning on keeping the crowdfunding focused through the Descendent Studios website, and thus continuing game funding until game development is complete, or do you intend to run a "once and done" kickstarter for each game module as it is developed?

 

We're working on deciding that now - keep an eye out for a near future announcement!

 

Also, how would you rate UnrealScript in terms of ease-of-use versus development in the CryEngine? Or are y'all already burrowing down to the C++ in the Unreal Engine too?

 

UnrealScript was removed in UnrealEngine4 - now there is a visual scripting system called Blueprint that is better than CryEngine's Flowgraph IMHO.   We're doing C++ also.

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