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Tech Update #5

Posted by Stormwind , 03 June 2015 · 1,952 views

Tech Update #5 Hello Descendents!

It's been a hectic time in engineering at Descendent Studios since the last tech update! Here are some of the highlights:

NVIDIA Visit

NVIDIA visited our office recently and gave us the low-down on current and upcoming graphics tech they have available. Being a small team we have to be very conservative with what we can spend the time to integrate (and of course anything already integrated with Unreal Engine 4 is much easier for small developers like us).

Given the above, we were particularly interested in HBAO+ (Horizon Based Ambient Occlusion+), VXGI (Voxel Global Illumination), and Gameworks VR.

VXGI demo video from NVIDIA and Byzantos:


In addition, some tech NVIDIA developed like PhysX and APEX destruction are already integrated into Unreal Engine 4 making their use easy for UE4 developers.

(Older) APEX Destruction demo video from NVIDIA:


And don't worry - we'll make sure the game works great with video cards from all the major GPU vendors.

Game Engineering

Game development continues on the Modular Ship System, which we are revamping to work better, have many more features, and be easier for artists and designers to use compared to the previous iteration of the system seen in the crowdfunding videos. We've planned out the tech design of Ship Stats and will implement it as soon as the Modular Ship System is done. Tech planning and implementation of Doors (yes, Doors, there are several types of doors in Descent: Underground that all work differently) is happening right now too - it is a small task, probably about 1.5 person-days. In addition, we've begun tech planning on a large long term task - the Matchmaking System. We're also working on the long-term tech roadmap.

Web Engineering

Web development is currently concentrating on a redesign of the front page and related pages, to make it easier to get news updates as well as better appeal to first time visitors and gamers who have never heard of Descent.

And of course tech planning and design continues for upcoming work after all of the above work.

That's it for now - keep preparing for Descent!

- Jason

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I hope that will work well with AMD. I have a pair of R2 290's that are itching to play this game. 

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Don't worry - we'll make sure the game works great with video cards from all the major GPU vendors!

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Cpt_Obvious
Jun 04 2015 12:19 PM

Meh. Gameworks and physx are very bad for consumers. Nvidia is trying to push their closed "tech" into games. Same with GSync. They are just so arrogant and stubborn. They act like they care about gamers, but in the end all they want to do is divide the gamer demographic and drive out AMD out by poopy business practices. Cringe worthy.

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<3 nvidia

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Looks good although like others I remain skeptical to Nvidia's business practices. They do love to make tech that is essentially a vendor lock-in trap. AMD at the very least open sources a lot of their advancements to ensure that people can use them even without AMD hardware. At least some stuff like FreeSync will hopefully be supported by Intel at some point.

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Yeah, I hope they come together and GSync and FreeSync lead to a single industry standard.

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