Jump to content





Photo

Scheduling - the Dog Days of development

Posted by Wingman , 22 April 2015 · 1,320 views

Scheduling - the Dog Days of development We are working on the schedule, getting the people we need under contract and working out the minor details of setting up our company.

Yeah, I know not glamorous stuff but necessary evils to make sure we are all buttoned up.

While we were doing the campaign and planning, we were all taking a risk hoping that we would reach our goal and get the chance to reboot a franchise that has been too long in hibernation, and thanks to all of you, we did it!

Now the hard work on scheduling, tasking, hiring, and finding ways to work with others that want to help as well begins.

Not to mention getting the necessary office stuff on site, paper, pens, markers, whiteboards, etc..etc..etc..lots to do, but we are up to the task.

The idea is that we do all of that while we wait for Kickstarter to finish collecting the funds and transferring them over to us by the end of this month. Yep, we have not gotten them yet.

Also, we are working hard on fulfillment, making sure we get everything that you guys pledged for sorted out, which is no small task - thanks for your patience as we work through all that data.

Also, we have an official address:

Descendent Studios Inc.
815 Brazos Suite 502
Austin, Texas 78701

Yep, we are all crammed into a small 1400 sq foot office, but we would not want it any other way. We will livestream from here, we will develop from here, and yep, at times we will sleep here - oh boy !

Tomorrow we will be livestreaming on our TwitchTV channel at 11am CST.

Next week we will start Design Underground, and begin getting deeper into the details of what this game is all about, so we can get your feedback, and get busy making the nuts and bolts of this, so we can begin playing ASAP.

Thank you for your continued support.
Wingman

  • 4



What he didn't mention is that the only bathroom is at the Starbucks down the street. :D


Well, okay, not really, there's one on another floor. But the team really is keeping things pretty spartan- none of those fancy Silicon Valley offices at DS!
    • 0
  • Report
Photo
GenDesperado
Apr 22 2015 05:08 AM

thanks for the update even though it was boring. haha not really it was great to get it

 

thanks WM and crew

    • 0
  • Report

Good stuff as usual. no really. its still a running a business and it comes with the everyday stuff people might not think of.

hang in there. :)

    • 0
  • Report

It's real cool seeing a studio and game being born. thanks for sharing the details. Boring to some but quite interesting to hear about and learn of for others like me.  :) 

    • 0
  • Report

Here WM ... some Eye Candy for Rob to look at. https://youtu.be/DADTdYsgPxs

    • 0
  • Report
Photo
Groundhound
Apr 22 2015 12:50 PM

It's always good to have news from the frontline, be it during the slog of the kickstarter or the hard work of building a company from scratch. We know this isn't your first rodeo, Wingman, and it's refreshing to hear you're still being "stingy with the backers' money"! :D

    • 0
  • Report

Don't be stingy on the Bourbon though - you must stay hydrated.

    • 0
  • Report
Photo
Void Stalker
Apr 23 2015 12:29 PM

What he didn't mention is that the only bathroom is at the Starbucks down the street. :D


Well, okay, not really, there's one on another floor. But the team really is keeping things pretty spartan- none of those fancy Silicon Valley offices at DS!

 

 

I don't think I have ever seen a porta-john in an office building before.. but hey... might be something to consider.

    • 0
  • Report
Photo
mikeNovember
Apr 23 2015 05:29 PM

"Not to mention getting the necessary office stuff on site, like Evernote, Jira and all that digital stuff"

 

There, I fixed it for ya WM! :)

 

*runs away and hides in a corner*

    • 2
  • Report
Photo
GunnyWPI1999
Apr 24 2015 02:56 PM
I would love to know how you would plan to roll out "stretch" type goals, like the AAA campaign. I'm guessing that you will need to go the old Origin Systems route of Secret Missions / Special Operations campaign packages. That would allow you to green light AAA campaign development in stages based on funding levels... If not, I would love to know why so I can learn more about the how and why of gaming software development. Thx!
    • 0
  • Report

I was actually visiting another company one block down from you last week, had no idea you were on Brazos as well :)

    • 0
  • Report