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Descent:Underground - MARCHES to a fall release!

Posted by Wingman , 18 February 2016 · 1,645 views

Descent:Underground - MARCHES to a fall release!

Yep, that is right, we have had to adjust our release date to the fall. Once we decided to go to Early Access and allow user generated content in earlier it became clear that it would have an impact on our overall schedule but that the game itself would benefit greatly from it.

We have everything on our sprint roadmap and are making great progress for a small team. We have lots of releases per month, have some really cool content coming for folks to play. We have all 9 ships in the game, tech trees and roles are being worked on, single player bot AI is getting a big boost. The prologue single player campaign is underway and the special weapons and ship abilities are entering test and then Proving Grounds soon.

There is no denying we are pushing beyond our original date - when we set out on the Kickstarter we had no plans for Early Access or incorporating user-made maps this soon. But, it made sense for us to do those things and to divert some of our resources towards those endeavors - which causes our dates to slip a bit.

That is one of the benefits of not being with a large publisher - who can at times force you to cut important features. We have decided the game is the most important thing, and we want users playing it and giving feedback NOW so that we can make sure the balance and fun factor are being addressed all along and not just at the end.

So, yes, we are going to miss March - we have said so on WMH, and in several threads but never in an official blog post, and that is something we felt we should do.

Fortunately a new build is coming out next week, with a lot of new stuff - so the game will continue to grow while we make the necessary adjustments.

Thanks, and see you all underground.

WM



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Sergeant Thorne
Feb 18 2016 11:30 PM

Well you guys have certainly made a heck of a place for fans to hang out and interact in, in the mean-time!  We know the team is working hard!  Looking forward to seeing it all come together.

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Thanks Thorne - it is a journey - but we have one chance to get it right, and if that means we slip a bit to do that, it will be done.

The game being all we want it to be is key.

WM

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Renegade-Shank
Feb 19 2016 06:08 AM

Thanks for all the hard work, more time is understandable to make something great.

 

:)

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Excellent! thanks for all the hard work!

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Void Stalker
Feb 19 2016 02:31 PM

The real question is,  how is the weather in Austin in the Fall, and what seasonal craft beers will be available there?   We have launch party activities to think about.

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You and  the whole Team do a great Job!

It´s done when i´ts done... ;)

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