Marching towards RTX, and if you like Graphic Novels...
What a great day at Descendent Studios, we are working on final touches for our RTX version of Descent: Underground, and at this early stage it is already FUN TO PLAY!
This is so exciting, because rarely does a game come together this fast and be FUN right away, and that is down to all of you for believing in us and for giving us the chance to bring this bad boy back to it's rightful place as a top gaming experience.
Lots of thanks to the folks that are helping out all along the way too, so much talent, so much passion, this is making our team feel so incredible as we work long into the evening to make it just right.
We are releasing the RTX version to the Advisory board, real soon (as soon as we can lock down the server address in the cloud) - because Jason has set it up so well that new builds are going on constantly and the cloud server moves just as fast with the process, meaning builds can work for 5 minutes and then a new one is ready...and you can't login anymore on the cloud server - so he is making a static one for the releases which will help us on the proving grounds versions later as well.
So, if you are coming to RTX, great, if not, don't worry Michael "Viewmaster" Morlan will be filming all along and we even will have some updates from Kaji and Erio at Gamescom, probably next week as we will all be slammed working the shows, but I promise it will be worth the wait.
Now, on a personal note: I had the pleasure of working with John Mueller years ago, a very talented game developer and artist - he has a kickstarter for a Graphic Novel he created called "Oink"
Check it out if you like those kinds of things, lord knows I do, and if you like it great, or pass it on to someone you think might be into that.
It is important that we independents support talented creatives.
Thanks, and see you all Underground.