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Fun over reality

Posted by Wingman , 24 June 2015 · 9,945 views

Fun over reality Hello Descenters!

Today we had a great meeting with the Advisory Board where we were discussing various topics and the issue of "FUN FIRST" came up.

This is something very near and dear to my heart so I thought I would let you guys know the philosophy the team is working under.

Fun First means that sometimes we have to throw out a bit of reality if it adds to the players experience- does doing X, Y, or Z make the game more fun? For us, that is the deciding factor as to whether we include it.

We were discussing having some really beautiful map elements, and going over how they looked, and would appeal to folks when they got in the map. Immediately we stopped and said, yes, it is pretty, but what can we do game play wise? It is not enough to make something pretty, it has to be fun to the players, over all else.

When we design a level, we do what is called a "one sheet", where we outline the number of players, the type of map, the objectives, the points of contention, and have a check list of things to put on the map for all styles of players. And then we have some special areas which enhance the experience.

We want to create the sandbox and let you guys figure out what works, and let us know what doesn't. That is why people that join in now will be much more involved, because you guys are helping us shape the game. That is super important to the team and community and for that we thank you.

So, when we get a level ready there will be a few layers of community involvement:
  • We will invite a small number to come to the office and play test it, we will record it, so you can see, but we want to get hands on feedback before we go further.
  • Once through that it will go to the Proving grounds - where it will have a larger group play with it and hone it even more.
  • Then the level will go to our Alpha group - again, even more balancing etc.
  • Then to the Beta group.
  • Finally to release.
That is our current plan of action for levels, and with your help, we will make sure that they are FUN FIRST!

If you consider the fact that video games are competing with TV, Movies, Sports, and any other leisure activity, we want to make sure that when you choose to play Descent: Underground, that your experience will be a fun one.

So, I hope you had FUN reading this blog, but if not, maybe a little hint, check back tomorrow on our twitchTV channel around 5pm Central, there might be some old school Descent going on - maybe.

:)

See you all Underground!

Wingman

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Well that was a FUN read. :) Anyway thanks for sharing this with us. I always hated when you had to do stuff in games and it wasn't fun, I'm glad that the FUN factor is considered in the making of this game. 

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Phew, that's a relief after the maths lesson from Rob & Dunk (which was fun) but not as much as the game will be. 

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Void Stalker
Jun 25 2015 12:12 PM

Phew, that's a relief after the maths lesson from Rob & Dunk (which was fun) but not as much as the game will be. 

 

You actually have to pass a math test to be on the Advisory Board. That is why there is only 7 people on it...

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We still get hunger and fatigue simulation for our pilot, right? Jk. :P

 

It's good to hear you're on the fun side of the fence. For example, I was thinking that this game does not have anything to benefit by defining the ships to the level of Star Citizen. Properly defining thruster placements and calculating your flight model that way isn't going to be a draw card, as building something to fly like a Descent game just because that's fun.

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Renegade-Shank
Jun 25 2015 09:02 PM

@Void Stalker. But if the questions are done wrong by the person making the test we could crash into Mars.

 

;)

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Aww yeah, Rule of Fun!

 

http://www.theonion....res-await-14382

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