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First Look at some map concepts, paint jobs, and the all new Auger.

Posted by Wingman , 06 May 2015 · 2,208 views

First Look at some map concepts, paint jobs, and the all new Auger. Hello Descendents!

Just a glorious day working on Descent Underground. We had a really good design meeting going over flight mechanics.

We filmed a segment of it, and will show what the Underground experience will be like for folks that are in the live design meetings.

That should be up online in the next couple of days for folks to get an idea.
When you join the Underground you get to attend live privately streamed design meetings, have access to a private forum area, and get Alpha and Beta access no matter what your pledge level. This is a way to support the team and game a little more than the average backer. It is NOT required, it is just a nice way to get a little more inside info on the status of the project.
Also, we are about to schedule both the Underground meetings, and the Advisory board stuff for later this month, watch your inbox or PM if you are in one of those two groups and thank you very much for your extended support.

If you missed today's episode of WIngman's Hangout here it is:


In the middle of the show we got a look at some of the paint jobs and weathering effects we are planning to use, in case you don't want to see the entire show and only want the cool bits, here it is for your viewing pleasure.



Pretty cool stuff, thanks to our lead artist Josh P, whom you will meet soon.

And our very own "Star of the show" Rob Designopotamus Irving was on WASD radio and talking about Descent Underground - have a listen, he is always chock full of good information about our game and the industry in general.

The Kickstarter integration continues, there are over 3,000 people that have not migrated to our site yet, we will be blasting out an email reminding them to sign up so we can get their rewards fulfilled. If that is one of you, then please take advantage and follow the instructions on the email - should be later this week.

Also, remember to follow us on Facebook, Twitter and YouTube to get up to date information on Descent Underground.

Let's get to unlocking some of those stretch goals, I mean who doesn't want procedurally generated maps?

:)

WM

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First.

 

;)

WM

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First post was rigged!

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Renegade-Shank
May 06 2015 10:45 PM

2nd!

 

;)

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Renegade-Shank
May 06 2015 10:45 PM

Great stuff, thanks guys!

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Insider advantage :P

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GenDesperado
May 06 2015 11:11 PM
WM is a hacker wizard lol Looking good guys
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Shenanigans! SHENANIGANS!! *squnity eyes* -.-
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:)
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Can't..... Type.... Laughing.... Too..... Much!

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I appreciate the tribute to the old pyro gx look, but that cockpit really is too skinny and makes the ship look more like a drone than something that can be piloted. It also feels a bit... blocky... as if it were constructed solely for looks and not function. Don't mean to be negative, just trying to provide some constructive criticism.

For the paint- can the cockpit be left unaffected?

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I appreciate the tribute to the old pyro gx look, but that cockpit really is too skinny and makes the ship look more like a drone than something that can be piloted. It also feels a bit... blocky... as if it were constructed solely for looks and not function. Don't mean to be negative, just trying to provide some constructive criticism.

For the paint- can the cockpit be left unaffected?

Uh - you do realize it is a drone, right?

WM

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Hi WM you may need to put up the link somewhere other than the newsletter too. I have unsubbed from email notifications as I always do(I hate clutter in my inbox) and did not get the previous one. There could be more of us :P

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Awesome episode, guys, thank you! I liked especially the color hues and the new Augur! :)

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Sergeant Thorne
May 08 2015 12:43 AM

"See you Underground"!  Good stuff.  Torch is looking great!

 

It looks like a drone?  There you have it, Descendent--I call that a seal of unknowing approval. ;)

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going to need to pick me colors arrr   m8ty

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The ship colors look very nice. ;)

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