Our Big Announcement!
For awhile now, we’ve been hinting at some exciting news that we couldn’t yet share with you. Well, now we’re going to tell you about it!
Way back when we started this project, we had two big goals in mind:
- Give Descent the full, modern, high-quality rebirth it deserves
- Do it in the “Indie” spirit, with devs and fans working together to make the best game possible
We let number 2 get in the way of number 1.
As we told you over the summer and when we pulled back from Steam Early Access, we found ourselves spending way too much time supporting the game-in-progress as if it were a live product. This stretched out our timeline way beyond where we wanted it to be- and time equals money. Wingman and Stormwind started going without pay. The rest of us followed- but we kept working full-time on the project because of our commitment to bringing back Descent.
We crunched the numbers and realized that without a distribution partner, it would take us at least another two or three years to finish the game we described in the Kickstarter, with folks working for the most part for free.
We needed a partner.
Not just any partner, but someone with that Indie spirit. Someone who understands the importance of gamers and shares our vision for Descent’s renaissance...
Someone like Little Orbit.
You might have heard about Little Orbit a few months back when they stepped in as developers to finish Unsung Story. These guys are in the trenches as devs, they care about gamers, and they also have a publishing arm.
Little Orbit is providing resources to help us finish the game much faster. They’re making it possible to go beyond a single-player prologue to build our full storyline campaign! They’re porting the PC version to XBox One and Playstation 4 to bring Descent to a new generation. Plus, they’re making it possible for us to boost up the graphics and reach for that AAA experience we really want you to have!
Together we’ve developed a schedule that gets this game in your hands a heck of a lot sooner than if we’d tried to go it alone. When? That’s Little Orbit’s tale to tell, but keep your eyes peeled for an announcement at one of the big 2018 conventions.
We are still the lead developers on Descent: Underground, we’re still in the driver’s seat creatively, and if you’ve been following us on BrightLocker, you’ve seen that we’re still involving gamers like you in the game-making process. If you’ve already bought the game in early access or as a crowdfunding backer, you’ll still get it. The goal hasn’t changed, but now that goal is more clearly in sight.
Thank you for your patience and support on this journey. Together, you, we, and Little Orbit are reigniting the flame of Descent and we absolutely can’t wait to share the full game with you!