Jump to content





Featured
Photo

Proving Grounds Build 2065 - Featuring the FUSION CANNON

Posted by Pixley , 07 April 2016 · 1,472 views

Proving Grounds Build 2065 - Featuring the FUSION CANNON

Greetings, Undergrounders!

 

We need your help! We have some things to test out and you guys are wonderful for helping out!

 

Proving Grounds is getting updated today with a few changes we think are pretty cool. Skylab has undergone a performance pass, ping now shows up in the Match Browser, and, oh yeah, the FUSION CANNON is in!

 

 

 

NEW STUFF & Patch Notes (2065)

  • FUSION CANNON - this super-powerful primary weapon releases bolts of energy directly from your drone's fusion reactor. Charge it up to increase damage, but charge too much and you'll start taking damage from the excess energy. And don't think you're safe behind someone else if one's aimed at you, because it goes straight through ships, dealing massive damage on the way through. Look for it when flying around Skylab!
  • SKYLAB PERFORMANCE IMPROVEMENTS - Skylab turned out to be too much for VR, so we've made some optimizations to make it run more smoothly. Players on lower-end machines should also see an improvement!
  • IN-GAME FPS COUNTER - To make things easier on folks when evaluating performance (such as with Skylab and VR), we've added an optional FPS counter to the HUD (right next to the ping). You can enable it by checking the box in the Gameplay Options sub-menu.
  • MATCH BROWSER FIXES - Your ping to the game server now shows up in the Match Browser. Also, the "time remaining" column has been fixed, so now you can see how much time is left in a match before you join it. Finally, the Match Browser's default channel has been changed to "General" (thanks, tsa!).
  • Various minor bug fixes and improvements.
Known Issues:
  • Combat, Graphics, and Sound
    • The explosion particle effect for destructibles took some much needed holiday in Rio and is currently visiting Mr. Drax.
    • The Drone Bay has too many lights and so some people are getting poor performance while admiring their ships.
    • Objects near the corners of the screen can experience "barrel distortion" because of the way that 3D objects are mapped to a 2D screen. Using the Field-of-View slider can help with this in some cases.
    • Our guard bots in "Vs. Bots" mode did not pass the Drone Efficiency Recruitment Protocol and need more education.
    • Collisions are more sticky than they are supposed to be, sometimes causing ships to catch on each other.
  • Launching, Installing, and Platforms
    • Installer & Launcher need to be run as administrator on Windows.
    • Streaming software may need to run as administrator to capture video.
    • Standalone (non-Steam) launcher not correctly self-updating on Linux and Macintosh.
    • Uninstalling & reinstalling the launcher may not properly clear settings.
    • Steam Overlay doesn't work on Mac and Linux.
    • Part of the ship selection panel in the Drone Bay can get cut off on 4:3 displays. Selecting a 16:9 resolution can sometimes help with this.
  • Input
    • In VR, drop-down menus may not respond properly.
    • Some menus are not interacting with the VR head-look pointer correctly.
    • The axis configuration menu is somewhat clunky and uses too-technical language (power changes the curvature of the sensitivity curve, factor scales the sensitivity curve)
    • Linux appears to not be detecting joysticks in many cases.
    • Many joysticks do not yet have a default mapping and need to be configured manually.
    • Controller customization issues are still being experienced by some users. Control customization needs a "reset to defaults" button.
    • If you are having mouse issues, please make sure that your Mouse axes and sensitivities are NOT inverted and reversed at the same time.
    • Multiple joysticks of the same model cannot currently be distinguished by the game.
  • Matches
    • Private matches can launch even if some players are marked "not ready".
    • Auto-start timer in the match lobby doesn't yet display. Keep an eye on the status shown above for an indication as to how soon your match will start.
    • There may be a wait for matches at times. While our all-backer player base is much larger than the beta pool, player play times can vary.
    • In a match lobby, gamepad users sometimes cannot exit the lobby using the gamepad.
    • All servers are currently in the U.S., other locations are planned.
General Information
If you need to get the installer, CLICK HERE for instructions.
This test is public and we are happy if people want to share on Twitch and YouTube. In the event that something is running poorly or breaks while you're streaming, please let your viewers know that this is an Early Access build that you are playtesting. It is NOT the final retail release.
If you do plan to stream, you may need to run your streaming software as an administrator.
Our game manual is a series of forum posts:
http://descendentstu...46-game-manual/
If you have any questions about downloading or playing the game, that's the best place to check for a quick answer.

 

Bug Reporting
Please report bugs in our bug reporting forum with as much specificity as possible. If you can provide screenshots, that's awesome!
We've also compiled a list of known issues so that you can skip those when reporting bugs.

 

Fly safe!
-Descendent Studios



  • 1



Thanks Pix, gonna go play some now !

WM

    • 0
  • Report
Nice, something to look forward once i get off from work. :)
    • 0
  • Report

Just played a bit, its so cool having the fusion!

some notes:

It starts hurting your ship too soon.

It does too much damage to your ship when you overcharge.

you need more differentiation on graphics when it start hurting the ship.

you need to add charge and overcharge sounds.

    • 0
  • Report

Just played a bit, its so cool having the fusion!

some notes:

It starts hurting your ship too soon.

It does too much damage to your ship when you overcharge.

you need more differentiation on graphics when it start hurting the ship.

you need to add charge and overcharge sounds.

Yes yes yes, and also remove the delay :! Is it lag or a bug?

    • 0
  • Report

Hey, Whiteshark.  Phyrex pointed out the delay behavior in a thread, and it's been fixed internally.  Sorry about that!  :)

    • 0
  • Report
Photo
Sergeant Thorne
Apr 08 2016 10:32 PM

Wiley Coyote sold this Acme Fusion Cannon to you guys as a place-holder for the real one, right? :P  I just want to know when I get my large mallet that deploys a boxing glove on a spring, or my Acme Hole to throw onto a laser grid so that I can fly through...

    • 0
  • Report