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Monday Meetings - Including the Wasp!

Posted by Designopotamus , 28 April 2015 · 1,757 views

design descent wasp design underground
Monday Meetings - Including the Wasp! Hello, Descendents!

We're still hard at work pulling together our pre-production so that we can be moving at full speed come May 1st. Today we had our first in-depth design review with the core team, so that we can make sure that nothing is being overlooked and that everyone is on the same page with where we're going.

What does that mean for you? Soon you'll be seeing your first glimpses of the game's in-depth design ideas!

Of course that means sharing information with our Advisory Board and initial peeks into some discussions for Underground members, but it also means more in-depth design posts and more extended game mechanic discussions on Design Underground and other videos.

Speaking of Design Underground, you can take a look at the latest short design update on YouTube, where I talk about what we're up to right now and what it means to the game:


In other news, Kickstarter has released final data, and our web team is working hard at getting all of your accounts updated with backer status and all of the appropriate goodies, as well as an update to the site to make all of the add-ons available here for those who missed out during the Kickstarter campaign. Expect continued updates as work progresses.

And you may have noticed that the Wasp concept has made an appearance on today's post. We're working on getting concept art for all of the game's core ships, and some enemies as well. Stay tuned for more updates on that front, as well.

Don't miss the next Wingman's Hangout on Wednesday at 11 AM CDT (UTC -6) on the Descendent Studios Twitch channel, and stay glued to this space for more updates and discussions about the game from all of the members of the Descendent Studios team. Get your questions in for Forum Feedback on the Forum Feedback thread in our forums.

Once again, thank you for your continued support and passion for Descent and Descent: Underground. We're just getting started, and there's a lot of fun to come!

Rob

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I'm glad you guys are diligently getting the workflow baseline down! I always look forward to your updates.
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Groundhound
Apr 28 2015 01:59 AM

Good to hear that y'all are implementing solid software engineering concepts from the beginning of the project, Designopotamus! As you mentioned, prototyping is a big part of confirming the feasibility of an idea, especially when we're unsure about some exact details. It's far easier (and cheaper) to make changes to a design document or develop a new prototype than it is to overhaul a fully-realized system. This means y'all will have the ability to respond to community feedback without throwing away a lot of work.

 

Planning is vital for the success of any venture. One doesn't build a skyscraper without a good blueprint!

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this is the best of news..  I'm looking very much forward to the design document.    Consistency is key!

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Seriously you guys should see some of the cool abilities Rob has in store for the game.

Great meeting today - wonderful game play to come.

WM

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Good stuff as usual :)
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Renegade-Shank
Apr 28 2015 12:45 PM

Thanks for updating us.

 

Keep up the great work!

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Void Stalker
Apr 28 2015 04:39 PM

I really like the Wasp Concept in the Upper Right Corner. Is that one still in the running?

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Have fun writing your user stories, don't let the backlog get out of hand. Man, it's like I'm back in the office.

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Sweet can't wait!

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