

About Darn Time We Get a Monday Blog...
Design Design Underground

Hello, Descent Community,
There's been a whole lot of discussion in our forums on hit boxes, weapon placement, and the initial experience of people playing Descent: Underground for the first time. This, in turn, led to a rather significant amount of internal discussion, which then led to a new episode of Design Underground about that very same topic.
If you haven't seen it yet, you can take a look at it right here.
The end result of all of this excellent exchange is that we're launching a new version of the game into the proving grounds with the weapons on the ships moved closer together, as well as improved collision detection on weapons and missiles. We think that the game is much more fun now, and we want you to check it out.
All of this should (barring catastrophe) appear on the proving grounds tomorrow, along with a familiar friend. (See blog image for hint...)
If you don't currently have access to the proving grounds, all it takes is a one-month subscription to the Underground, which also comes with even more inside access to the development process.
See you in the Proving Grounds - and Underground!
Rob
First!
*looks at blog image*
Woo! I knew it, we're getting the cool blue energy core level!