Monday Map Madness Blog
We are banging away at our first Proving Grounds release, checking every tittle (not the producer) to make sure that we've got the game ready for a wider audience.
EXPERT TIP: Don't go after the mega missile in Valor when LotharBot is around. He will make you pay.
As much as we all would love to just keep playing the game all day, however, there are still a handful of systems and fixes that must be in place for a bigger release. But don't despair: we're getting much closer.
Heck, we'll even provide you with a list:
* Installer/launcher/patcher - almost completed
* Basic matchmaking - underway
* fix power-up spawn issues - working the problem
* network movement prediction - well underway
We're also looking at team play and capture the core, but we can get builds to the Proving Grounds folks before those are completed if need be.
If you can't stand the suspense and are looking for some more information on how Unreal Engine's graphics settings affect the game, look no further than this week's Design Underground, where I mostly sit and look confused as Tyler explains all of it.
As always, please continue to spread the word. We're all social media-ed up, and you can point random strangers at Twitter, Facebook, and YouTube so that everyone everywhere has heard of Descent: Underground. Remember: every new member is a potential mega missile target for the Wingman, and he needs those to get his scores up. (Don't tell him I told you...)
See you Underground,