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Monday Map Madness Blog

Posted by Designopotamus , 31 August 2015 · 1,909 views

Monday Map Madness Blog

Hello, Descenters!

 

We are banging away at our first Proving Grounds release, checking every tittle (not the producer) to make sure that we've got the game ready for a wider audience.

 

 
This weekend, we ran our first play tests with the Advisory Board using the map rotation on our servers. The end results were quite a lot of fun, and we had quite a few people playing on Apophis, Valor, and the new-to-testing Mobius gray box map. Matt is putting some finishing touches on Valor (see another screen shot on this blog) so it will be ready for prime time, and we have CGBot starting on a prettiness pass for Mobius, which is pretty much a giant frag fest waiting to happen.

 

EXPERT TIP: Don't go after the mega missile in Valor when LotharBot is around. He will make you pay.

 

As much as we all would love to just keep playing the game all day, however, there are still a handful of systems and fixes that must be in place for a bigger release. But don't despair: we're getting much closer.

 

Heck, we'll even provide you with a list:
* Installer/launcher/patcher - almost completed
* Basic matchmaking - underway
* fix power-up spawn issues - working the problem
* network movement prediction - well underway

 

We're also looking at team play and capture the core, but we can get builds to the Proving Grounds folks before those are completed if need be.

 

If you can't stand the suspense and are looking for some more information on how Unreal Engine's graphics settings affect the game, look no further than this week's Design Underground, where I mostly sit and look confused as Tyler explains all of it.

 

 

As always, please continue to spread the word. We're all social media-ed up, and you can point random strangers at Twitter, Facebook, and YouTube so that everyone everywhere has heard of Descent: Underground. Remember: every new member is a potential mega missile target for the Wingman, and he needs those to get his scores up. (Don't tell him I told you...)

 

See you Underground,

 

Rob



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yeah, the mega missile in Valor is not easy to get to.  Especially not when I'm camping next to it because that's where the recharge zone is.  That should change once energy usage is balanced out a little better.

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GenDesperado
Sep 01 2015 05:51 AM

thanks Sir

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It's hilarious to see Rob looking bewildered while Tyler is explaining everything. Tyler did a good job being put "on the spot", and dealing with all those tech details from memory. (he could have used some "point" cards though)

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