Jump to content





Photo

Monday Night Look How Far We've Come Blog

Posted by Designopotamus , 21 July 2015 · 2,913 views

design design underground vertical slice descent underground descent
Monday Night Look How Far We've Come Blog

Howdy, Descent community!

 

Seeing as how I've spent a good chunk of today working on getting all of our power-up effects (visual, audio, and game play) up and running, I figured that it would be interesting to throw up one of our images from waaaaaaay back in the Kickstarter days of some of our original power-up concepts in our very first map.

 

At this point, we're dividing our efforts between getting all of the vertical slice map into final shape (I believe that there's some sort of cake joke here, but I'll leave that to Keith) and starting to look at exactly what lies ahead to get us to something that we can put into the hands of the broader community.

 

We have nearly accomplished our goal of getting a test bed of all of our primary functionality into playable state so that we can suss out the rousing successes, bridgeable gaps, needed improvements, hopeful expansions, and regrettable bad choices (*sigh*) of this first in-depth pass at what our game will be. That means that you'll get to see some of it in action this week, but it also means a lot of hard discussions in the near future about how we move ahead.

 

Fortunately, you're all along for the ride, so we're confident that we can get to the right place together.

 

If you absolutely can't stand to wait for a look at our upcoming demo of multiplayer play in the vertical slice, we're giving you a sneak preview of the gameplay before anyone else gets to see it on today's Design: Underground! Join me and my special guest, Josh Parker - our esteemed art director - as we show off what's been done on the map, demonstrate the new flight dynamics of some of our ships, and talk about what's still to come.

 

If you want to take a look, I'm happy to provide a convenient link to keep you from spending your web miles.

 

 

Meanwhile, look forward to a week full of reveals about how everything is working. (I know Jason is messing around with VR stuff right now. Could that be pertinent?)

 

Thank you all so much for your support, your participation, your encouragement, and your love for this storied franchise.

 

See you underground,

 

Rob



  • 6



Looks amazing.  Can't wait to get in there and take down targets.

    • 0
  • Report

Excitement increasing... :)

    • 0
  • Report
Looking great. :)
    • 0
  • Report

Release date approx ?

    • 0
  • Report
Photo
Void Stalker
Jul 21 2015 09:35 PM

It's a Rave in da Undaground!

 

tumblr_ma6f8yGghz1r24pk8o1_500.gif

    • 0
  • Report

Come on Rob stop teasing and give!!!!

    • 0
  • Report

Recent Comments