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Apologetic Monday Blog

Posted by Designopotamus , 14 July 2015 · 5,636 views

Design Design Underground Vertical Slice
Apologetic Monday Blog Hey, Descenters,

Happy Monday (for those of you still seeing Monday on the calendar)!

Sooooo, there was supposed to be a brand new Design: Underground episode today, all full of goodness about the new map. Unfortunately, filming got pushed from Thursday to today due to scheduling pretzels last week, and then today there just never seemed to be enough time to get it shot, due to the factors that needed to come together for the Grand Plan simply refusing to come together.

For those of you looking forward to the new episode, I apologize profusely. For those of you NOT looking forward to it... You're welcome!

Of course, the end result is that today we made HUGE progress towards the vertical slice actually all being together and functioning in the same branch (that's a big deal in game development land) so that we can actually start testing this thing for realsies. Believe me when I say that we're all REALLY excited about that.

At this point, we have the very Descent-like new flight model in, along with better overall performance for the base weapons, thanks to some serious elbow grease provided by LotharBot and Drakona working side-by-side with us last week. Mining is up and running and being pulled into the main game as we speak. (There's still progress to be made, but it's worlds better than it was.) We have SOUND popping up all over the place. (Phil's been kicking some butt in the implementation department on that one). The map appearance has been evolving dramatically, as the blog image will attest, and Josh has been doing some great new looks for the rock textures to make the ships really pop. We also have a whole slew of menu visuals and code in place to take you from the drone bay into the game and back. We even have homing missiles working now (with some interesting behavior that should provide lots of footage), sans some significant number tweaking.

So, although there is still a long road ahead for the big overall project, we are THIS CLOSE to having a playable game.

No, wait... a playable Descent game.

That's pretty big news for all of us.

Stay tuned for further looks at all of this goodness as the week progresses.


Rob

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Keep up the good work Rob and team, just keep WM away from those pretzels : )

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GenDesperado
Jul 14 2015 09:26 AM

Keep up the good work Rob and team, just keep WM away from those pretzels : )

yes keep up the good work

 

and WM from the bacon also

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I'll take "HUGE progress" over a video any week :D

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