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Power(-up) Design

Posted by Designopotamus , 04 May 2015 · 2,383 views

Designopotamus Rob Irving Design
Power(-up) Design Hello, Descenters!

Another Monday, another week hitting the ground at full speed ahead (and up and to the right for maximum tri-chord velocity).

The bar is shifting this week, with less time going toward pre-production, and more time toward actual production. That means that while design documentation continues apace, we're having more meetings to drill down into specific areas that will be tackled first, and we're also starting to see concepts and in-progress assets coming on line.

For a little peek under the hood, I've attached some preliminary thumbnail concepts for Access Key power-ups to this blog. It's a way for you to see how we start from an original Descent concept and bring it towards our new look. It doesn't mean that any of these images are final, but these quick artists' concepts give us a touchstone for more discussions and feedback to get exactly the assets that will make this game the best Descent for this day and age.

Attached Image: accesskeyconcepts.png
If you want to get a deeper look into how design is following the same process of bringing familiar concepts into a brand new game, check out this week's Design Underground, where we talk about D:U's power-ups and their evolution, as well as some newer ideas, such as the tools that really make each ship shine. I've embedded the video below in case you don't want to wait!

Meanwhile, we're finishing up the stray bits of the Kickstarter data migration. Most of you should already see your pledge rewards reflected on your accounts, but some are still being processed (for mismatched accounts, etc.), so expect the efforts to continue throughout the week, and be on the lookout for email from us if we still need information from you to complete your processing.

In the meantime, if you happen to notice any unusual behavior with the pledge counter on the front page, please forgive us: there's a lot of data being wrangled, and sometimes things temporarily get a bit out of sync while we're processing.

If you haven't had a chance to check out the great add-ons page on our web store, take a look. The web team has done a fantastic job and put in a lot of long hours to get them here!

Expect a lot of great updates this week. We're really getting rolling, and now things will start happening fast. We'll be announcing our first design meeting stream for Underground members in the next week or so, as well as scheduling our first Advisory Board meeting. It's an exciting time to be a part of this amazing community!

Of course, we'll have another always-interesting episode of Wingman's Hangout on the Descendent Studios Twitch Channel on Wednesday morning at 11 AM CDT (UTC -6). Got questions? Don't forget to post them in the Forum Feedback thread.

Thank you for your support and your patience while we get this ship flying in the right direction.

See you Underground,


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That 2nd picture is so small ._.


But great work nevertheless!

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cool stuff :)
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Void Stalker
May 05 2015 01:54 PM

The whole concept of only picking up what you need from a power-up, leaving the rest behind for later is fantastic. The "wastefulness" of picking up powerups to "top off" something and losing all the rest in the multitude of previous games always irked me.  Great solution too, with the "shrinkage" of the powerup.

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You have got to have shrinkage!


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I'm liking the shrinkage idea too ;).  Will see how it plays out.

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