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Who the *$@% is Madtoad?

Posted by Madtoad , 10 February 2015 · 1,701 views

introduction
My name is Todd Bailey and I've been designing video games professionally (that is, people have been paying me to do it) for more than 20 years.

I bought my first copy of Dungeons and Dragons when I was 10 years old which sparked a lifetime of creating games of various types, including writing my own adventures, designing various systems for RPGs, and coming up with dice and card games. When I was 12 my parents bought my sister and I a Commodore64. To be fair, I don't think she ever used it and it eventually ended up in my room so my parents could watch television again. That spawned my love of video games. As a teenager I worked in a movie theater and the video arcade next door to it, so I've had games in my life ever since I can remember. This led to a life of general nerdery, and has brought me to where I am now.

In August of 1994 I started working at Origin Systems, basically accidentally. I just happened to be with someone who was applying for a job, and the person doing the hiring said, "Would you like to apply as well?" My initial response was, "No, I'm just waiting for my friend." If this had been the end of the conversation I have no idea where my life would be right now, but she pressed the issue and said, "Oh, here, just fill out an application."

Then they hired me. Here is a sampling of the games I worked on over the last 20 years: Ultima Online, System Shock, Ultima 8, Tabula Rasa, Star Wars Galaxies, Platinum Life, Dungeons and Dragons, Crusader: No Regret, Privateer 2: The Darkening, Monopoly Bingo, and iSam Jackson (which is not a game, but I did get to write dialog for Samuel L. Jackson).

I have done pretty much everything you can do in the game industry. I did customer service, quality assurance, helped run online forums, assisted with art (I'm not much help), done scripting, designed areas, laid down spawners, written dialog, created story lines, and written countless design documents that include everything from how to add a vehicle to Star Wars Galaxies to what kind of unfortunate incidents occur to the denizens of the underground city in Ben 10.

I've worked for Cloud Imperium, Electronic Arts, Sony Online Entertainment, Wizards of the Coast, Hasbro, NCsoft, Infogrammes, Red Fly, and various startups that lasted for various periods of time.

In my spare time I write novels, play video games, watch British panel shows, maintain a low carb diet, and spend time with my family.

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Welcome aboard Todd !

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Good to see you here Todd. :)
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Renegade-Shank
Feb 10 2015 03:23 PM

Welcome to the rubber room.

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Welcome Todd! 

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Groundhound
Feb 10 2015 06:02 PM

Good honk, that's quite the résumé. Welcome aboard, sir! From the sound of things, you'll be a lead developer on this project. What experience do you have with the Unreal IV engine, and what's your vision for this game?

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Wow! Welcome aboard!

I totally need to pick your brain sometime!
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Welcome to Descendent Mr. Bailey.   Will look forward to hear-read or SEE your opinion on what you see the game to be developed into in the next 2 yrs or so :)

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GenDesperado
Feb 17 2015 10:38 AM

welcome

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Schmidtrock
Mar 10 2015 09:59 AM

Howdy

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