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Another Fantastic Day! Over 3500 Backers!

Posted by BlueDog , 19 March 2015 · 1,789 views

Another Fantastic Day! Over 3500 Backers! It's been a great day for the Descent: Underground project.

We have over 3500 backers and flew right by $200k as well.

We are continuing to build momentum and this, in large part, is due to all of you spreading the word.

So keep it up, that is how this will happen - sharing, spreading, shouting, or heck, simply talking over a beverage, whatever it takes.

Also, check out this AWESOME article in Ars Technica today.

Clearly they want a great 6DoF vehicular FPS to play, and like all of us can't wait to power up and take flight with Descent Underground.

Also check out the interview with me -- Phil "BlueDog" Tittle. I'll do my best to keep Wingman in check!! Ha!



Some things to look for over the course of the next several days: a sneak peak at a new level, 3d concepts of the assault ship, fan art, our next MVP, design updates, and a broader discussion about the game and our business model.


And we love our friends at Portalarium, we'd like to thank them at Shroud of the Avatar for the shout out. Top notch MMOs are too few and far between. And the team is well worth your support.

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Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules. Shroud of the Avatar has a classless character system, unique deck-based combat, consensual PvP, Guild Warfare, persistent player housing, and a rich, episodic story. Shroud of the Avatar is a crowdfunded game with Early Access available now! Learn more about it on Steam Early Access or www.ShroudoftheAvatar.com and if you like what you see then pledge your support!


We also have a live stream tomorrow at 10:00 CDT on our Twitch TV channel. For those elsewhere in the world that is 1500 UTC (3pm).

Join us as Wingman, Rob, and whoever else walks into the shot as we discuss the Torch KS, the Drone Bay, and answer your questions from the forums. Heck, we might even take some calls from the community.

BlueDog

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Good stuff :)

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Good Stuff indeed! Real good momentum going today. Hope it keeps up!

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Everyone share!
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Groundhound
Mar 19 2015 03:44 AM

BlueDog has a good point. I've talked to a lot of folks over in the RSI XMPP, both in general chatroll and in private messages. Not everyone will be interested in Descent, but a lot of folks will listen if a friend talks to them. I can attest that spending a few minutes in private chat with someone you know will do more good than all the positive press in the world. :)
 
Also, I loved that arstechnica article, it is a GREAT link to give people who are moderately interested in the project. Combine it with CR's stamp of approval here https://robertsspace...rowfall-Descent and you've got plenty of evidence to show to a friend. After that, show 'em the community here, then show 'em the updated footage (in the "Updates" tab) on the Kickstarter.
 
We rely on the devs for solid content that's worth supporting, but the devs rely on us for good word-of-mouth. If you need tips on spreading the word, drop into Chat. There's plenty of people in there who are experts at getting out the news across all kinds of webforums.

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I've been pimping it out on various (5) twitter gamer accounts I have as well as Facebook. Seems to be getting good responses and retweets. 

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Good stuff! :)
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Your mention of the Ars Technica article made me curious, so I googled, found and read it, and it was this snippet from the article which I found particularly interesting:

 

 

Peterson originally set out to make a 6-DoF shooter in the style of Descent without actually being a branded Descent game. "We were making a game that was called 'Ships That Fight Underground,' or STFU—it was a working title!—and we got approached by one of our fans that was a shareholder at Interplay and said, 'Would you guys like to do Descent?'" This led to a series of meetings with Herve Caen, CEO of Interplay, which then resulted in an official licensing agreement to use the name and be part of the franchise.

"He liked the pedigree we were bringing," said Peterson about the talk with Caen. "I think he had a few other people try to reboot it, but they weren’t doing it to the AAA level. When you’re going to reboot something you really need to take it to the next generation or else you’re just doing the same game, and that won’t really work."

 

This actually managed to reconcile me in regard of treatment of the SolC team and project by Interplay. It would have been very helpful if Interplay had been a bit more verbose about why they rejected SolC and gave the Descent IP to Descendent Studios in the end.

 

I fully agree with what Eric is saying about Descent needing an infusion of fresh and expanded mechanics and play styles, and I am really looking forward to what they will be coming up with. I had been looking forward to a new, modern, enhanced Descent for many, many years. Let's hope Descendent Studios will finally pull it off, and that it will be nothing short of great. I did throw a couple of bucks at them at Kickstarter to do my small part in helping them to succeed now. Don't disappoint us, guys. ;-)

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