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Week In Review (9/25/2015)

Posted by BlueDog , 25 September 2015 · 3,420 views

Week In Review (9/25/2015)

 
Hey Descenters,

 

In preparation for our upcoming Proving Grounds, Alphas, Beta, and Steam release, we've entered (for the most part) bug fix and polish mode. This means lots more playtesting here in the office and getting more and more of you into the game as well.

 

Some key points of interest this week:

  • All ships and weapons are and have been going through balance passes. This will likely continue for some time and, indeed, we'll be looking for feedback from ya'll, of course.
  • Huge progress towards getting out first phase of matchmaking in. The backend processes are ready and now we're hooking the game up. We're shooting for early (maybe Monday) next week. This is, of course, key to us releasing the game to the Proving Grounds and beyond.
  • A bunch of new sound effects are now in and hooked up. We'll be looking to balance the SFX in the next few days.
  • Initial steps towards and AI system were started this week.
  • A brand new trailer is being worked on. The story has been developed and we start putting it together next week. There will be lots of gameplay footage in this one.

 

This week's Wingman's Hangar was... "special". Have a look -- if you dare.

 

 

I know lots of you enjoy our weekly studio snapshot, so here it is:

 

 

This week, we have a new video for you. We've started to livestream our playtest sessions. There will be a regularly scheduled livestream of these (to be announced soon), but, just in case you can't watch it live, you'll be able to check in with this blog each week to see the recorded version.

 

 

Stay tuned for some big announcements in the very near future.

 

Cheers,

 

BlueDog



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DeserveVictory
Sep 25 2015 10:14 PM

Please allow some kind of easter egg or something to keep the Vulcan sound as bangbangbangbang, everyone thinks it's hilarious.

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LOL - we may have an all vocal sound effects pack for giggles some day....

WM

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Looking good. Keep up the excellent work :)

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Void Stalker
Sep 25 2015 11:20 PM

Thank ya'll for having me on the show today!  I really appreciate it!

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Yes, vocal sound effects pack needs to happen ahaha

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Isn't your ship getting destroyed too fast? I don't mean your playing skills, but in general that in the original Descent games, you could get hit 10 to 20 times until you were killed. Of course it's a question of the mode (i.e. rookie/hotshot), but plesae don't make the mistake that almost immediately your ship's destroyed.

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Isn't your ship getting destroyed too fast?

In multiplayer, 2 clean volleys from an opponent (on any difficulty level) with quad laser 4's (D1) or 6's (D2) will destroy the ship.  Five clean hits with laser 1's will do it too.  Single player is an entirely different experience.

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