Week In Review (9/4/2015)
Labor Day weekend is upon us here in the US. This means we are closed this coming Monday. However, that hasn't stopped us from getting the job done this week.
- The fix for making the ships show up a bit better is in and we've had a chance to test it pretty thoroughly. It has been a big help. That sleek little Wasp is finding it a bit harder to lurk in the shadows.
- We've implemented the first phase of team play. There will be quite a bit of testing next week on that and I'm sure Mike and Keith will have some cool video to show.
- We've had more discussion about a new game mode. I can't go into many details now, look for that in an upcoming Design Underground (featuring Rob Irving).
- Look for a cool new gameplay trailer soon. We shot a ton of footage this week, so it shouldn't be too long before we that is released.
This week, Rob Irving's Design Underground (featuring Rob Irving) had a special guest host (Tyler). The two of them regaled the audience with tales of game profiling and optimization. No doubt a technical discussion but certainly one that is import to game developers and players alike.
Take a look:
The Wingman and Rob shot another Wingman's Hangar this week (as they usually do). Lots of good stuff in this one and I've got a link for you below (as I usually do).
Last, but not least, here's our studios snapshot for the week:
That's it for me this week and I hope all of you have a great weekend.