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Week In Review (7/24/2015)

Posted by BlueDog , 24 July 2015 · 3,157 views

Week In Review (7/24/2015)

Hello Descenters,

 

This week has flown by -- probably due to all the playtesting and fun we've had in-game.

 

 

 

 

 

We now have:

  • A zone that is almost complete. We have just a bit of tweaking to the lighting and some LOD issues to resolve.
  • 3 of our ships in-game, flying around, shooting, and dying :D. Each ship flies a bit differently due to the various roles they play in the game.
  • Just one game mode for now (kills and deaths), but many more on the way.
  • All the UI is hooked up and fully functional
  • Multiplayer matches. Our server is up and running and all you have to do now is join the match to play and test. When one match ends another spins up immediately.
  • SFX in-game, hooked-up, and working properly.
  • Doors! Need I say more?
  • I mentioned last week that Jason had a nightly build working and that continuous builds were on the way. Well, continuous builds are here. This is the kind of thing that makes game development easier. If you always have a fresh build to test, you find and stomp bugs faster and identify enhancements sooner. He also was able to shrink the build down to under 1 gig (from 6!)

 

We will provide the Advisory Board (you know who you are ;) ) with the game very soon. They'll be able to join us during our playtesting soon. I have no doubt we'll get some great feedback from them.

 

Next up will be a build for the Proving Grounds. We'll give you guys a heads up when that happens. If you don't have access to the Proving Grounds you can get it by joining "The Underground".

 

Ok, now for the SnapShot!!

  • Jason has VR working nicely! I flew around for quite a while. It gives you a true 3D feel!
  • Some great footage of all of us playtesting. At one point, we had 7 playing. No frame-rate issues and loads of fun!
  • You can also see, we need to tone down the missile smoke -- just a tad :blink:
  • Homing missile testing! In that shot, yours truly, tests the accuracy of the homing missiles.

 

 

Did you see Wingman's Hangar this week. No! Unpossible!

 

 

I know you guys love Design Underground with Rob Irving (featuring Rob Irving). So I figured I'll give you another opportunity to check it out from earlier this week. Rob and Josh fly through the map -- together.

 

 

That's it for me, for now. I'm off to play... DESCENT UNDERGROUND!

 

Cheers,

 

BlueDog



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Its really coming together

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Void Stalker
Jul 24 2015 08:41 PM

On the VR, a personal request;

 

I noticed that you folks have several high-end laptops in the office.  Can you please work to make sure that the Rift enabled 3D is compatible with nVidia Optimus enabled laptops?  My new machine has a GTX 960M with Optimus, and it is a fickle with the Rift compared to my older AMD based laptop. 

 

Thanks

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I just did a fun stream on my Ustream channel and showed off the new map and gameplay - as a test, but I forgot to hit record.

We will do more next week, I promise.

WM

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I just did a fun stream on my Ustream channel and showed off the new map and gameplay - as a test, but I forgot to hit record.

We will do more next week, I promise.

WM

LMAo   0-0  Will hold you to it Eric ;)

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Maybe build a whole new missile with that extra smoke glitch: "Carbon Missile" to create smokescreens. Does 0 damage, just serves as another defensive measure.

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Void Stalker
Jul 26 2015 02:31 AM

Maybe build a whole new missile with that extra smoke glitch: "Carbon Missile" to create smokescreens. Does 0 damage, just serves as another defensive measure.

 

A "smoke" bomb with a programmable smoke color would be killer for team sports.  Imagine flagging an area with color smoke for a marker, or creating a smokescreen to hide behind.

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