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Week In Review (6/19/2015)

Posted by BlueDog , 19 June 2015 · 9,912 views

Week In Review (6/19/2015) Hello Descenters,

Lots of rain this week in Austin, but nothing rained on our parade :P We are getting closer to our Vertical Slice demo and, although it will be close, I think we'll be fine.

This week, Viewmaster and Dunkelza videoed lots of tidbits showing what's going on around the office.



In the clip below, you'll see:
  • Rob chats about making mining blocks explode
  • Next Tyler informs us that ship spawning isn't exactly working. Remember the ships are made up of many parts that are pieced together when they spawn. Well, our collision was quite right, so when a ship spawned it kind of blew itself up. No worries though, it's all good now!
  • Matt then shows us the first map with textures and POI mostly done -- no real lighting just yet.
  • Erio then gives us a bit of a demo of the ships and weapons system. Don't worry about that explosion, Josh has some new ones!
  • Speaking of Josh, in the next clip he shows off a bit of the new explosion VFX!
  • Next up you get a glimpse of a meeting we had to talk about the dreaded collision issue I mentioned above.



Remember how I said the tunnel in the video wasn't lit yet? The screenshot below is a sneak peek at the interior of the first map following the first lighting pass.

Attached Image: 20150619-BlogBD-tunnelLighting_sneakPeek.jpg

Most of you might just go directly to the forums and even more directly to THIS blog :D . If so, head to our main page. The web team has done some great work on it and we all love it! Let us know what you think.


Wingman released a new Wingman's Hangar. If you haven't seen it, you should!




Last, when you have a minute, check out the upgrades that are now available.

That's it for me this week.

Cheers,

BlueDog

  • 3



Can we get a Police skin for that Wasp? A d, can that skin come with flashing lights and siren?
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The lighting is sooooo much better <3 zeus no longer blinds me with lightning bloom effect ;)
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