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Week In Review (6/5/2015)

Posted by BlueDog , 05 June 2015 · 1,457 views

Week In Review (6/5/2015) Descenters,

The DU team, as usual, has been hard at work. And, as usual, this blog gives you a rundown of some of the stuff we've worked on during the week.




So here goes:
  • Some missile concept refinements. Last week, this blog showed various takes on the homing missile. After much discussion, the missile concept was reconsidered and this week, we have a new take on it. Check it out below!
  • Ship modification system. As you all know, eventually, you'll be able to replace wings, tail sections, nose cones, etc.., so we needed a system that can handle that. The ship is actually made up of several pieces and we needed a system in place that can manage those pieces. Well, that system, which started last week, is almost complete -- will be complete by next Friday.
  • Level Design and Construction. I mentioned last week that Rob had completed the layout of the first map -- which he showed in Rob Irving's Design Underground (featuring Rob Irving). Well, that was handed off to one of our environment artists and he's taking it even further. Not ready to show this week, but look for some renders next week.
  • Lots of project management stuff. In addition to the normal scheduling, tracking, prioritizing, etc, we're evaluating a new tool (new to us) TargetProcess. Any of you have experience with this tool? I'd love to hear about it.
  • Loads more art. Lasers, explosions, shield/hit effects -- OH MY! Rather than show those as screen shots, I think we'll do it with video. Coming soon.
  • Ship Stats. In next week's Design Underground, Rob will be discussing ship stats. For those of you, like me, who love min-maxing, this will be a great episode. Don't miss it!!
By the way, you can still join The Underground.

Joining The Underground gets you:
  • First looks at game art
  • Access to private online design meetings
  • Alpha and Beta access
  • Access to The Underground forum
By the way, the very next privately streamed Underground Design meeting is this next Wed at 10am CST, so there is still time to join in on the fun.

Here's the latest homing missile concept:

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I doubt any of you missed Wingman's Hangar, but in case you did, here it is!!



Well, that's all for now. Have a great weekend.

Cheers,

BlueDog

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Now your homer looks like a sonic screwdriver (curiously, like the Tenth's at one end, and like the Eleventh's at the other), but on the other hand, I do see a sort of hailback to D1-era homers which I heartily approve of, so you're on the right track, I think.

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Renegade-Shank
Jun 06 2015 01:51 PM

Not 1st!

 

 

I always enjoy stalking...err...watching the show.

 

8)

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