Community Campfire #22
Hey there, Rock Jocks!
Today's blog is brought to you by the letter "P".
P is for Predator, which (as you can see) is starting to peek into the nooks and crannies of our maps looking for ways to exploit the enemies' weaknesses.
P is also for Proving Grounds...
...which we are hoping to start in the next week or so!
While we had the core game ("vertical slice") working and playable... it was only playable one match at a time. Can you imagine trying to stuff hundreds or thousands of people into one map on one server? Here's a video of a different space game trying to do that- just for comparison.
Yeah, we didn't want to subject you to that!
So, how is Proving Grounds going to work?
Very soon (note the lack of a TM), we will post a download link in the Underground forum. If you are getting a complimentary year of Underground as a bonus to your Proving Grounds backer reward, we expect this to start shortly before we post the link.
This link will let you download our launcher:
Once you log in (using the same credentials you do on this site), you will get a list of the available "environments" you can play on.
Right now, the only environment should be "Proving Grounds". In the future, you'll see "Alpha", "Beta", and "Production" environments as well.
If you click on "Proving Grounds", the game itself will download and then launch.
For now, we don't have differential patching (it's coming), but the entire game download is only about 2GB.
From there, you'll just need to set your graphics and control options, click "Start", pick a ship, and click "Quick Match"!
We'll include some more detailed information in the download thread, but getting you into the game is pretty easy now!
So keep your eyes peeled for the announcement...
At long last my friends, we have come to the end of our summer-long Build-A-Bot competition- where YOU designed a bot to put in the game!
Yesterday, the devteam reviewed the awesome advertisement entries in Stage 4 Design. After a long (VERY long) discussion, the team voted on a winner in a close contest...
Your radio advertisement was selected as the best fit for the tone of the game!
Of course, who knows what other ads might someday show up as an easter egg...?
Stage 4 Design was the final part of the contest and the points have been totalled!
Right now, the top participants are all within a teensy-tiny point spread- just a few points separate all of the leaders!
Be sure to watch Wingman's Hangar this Friday at 11AM to find out who won the AMD 290X video card!
Just tune to our Twitch channel at 11AM Central U.S. time to follow along:
Until next time, fly safe!