Community Campfire #16 (RTX Edition)
This past weekend was a total whirlwind of awesome!
In case you missed it, we went to Rooster Teeth Expo (RTX)- our very first convention with a playable version of Descent: Underground!
Not that long ago, a whole bunch of things gelled and the "Angel Food" vertical slice got baked into a working game! It still had plenty of bugs, but the features we'd wanted it to have were included- and more importantly, it was fun to play!
Right about the same time, we had an opportunity to get a small booth at RTX... along with an hour of livestream time on their central stage!
So we got the booth (and stage time) and the team furiously smashed bugs. Meanwhile, I chased logistics to get us things like a booth banner and handouts so that people could at least find our website after the convention.
Suddenly, it was Thursday!
Friday morning, though, we arrived to find that we'd gotten boxed in by some more walls, the end result of which meant that we couldn't be seen unless someone was right in front of us! Oh noes!
Thankfully, the RTX staff, being totally awesome, stopped by and checked in. I think they noticed our Oculus Rift stations and the relatively tight walkway where our "play the game" line would have to wait. They offered us an unused booth with better traffic flow...
Which was a good thing, because about 15 minutes later, the doors opened and we were totally surrounded by howling bar... actually, the crowd was composed of wonderfully polite and interesting gamers from all walks of life.
On Saturday, Wingman and Designopotamus brought more than 30 players up on the stage for four rounds of livestreamed Descent: Underground combat in front of a combined in-house and worldwide audience of bajillions! That's a technical term, BTW.
Sunday morning, before the show opened, we got to hang out with some awesome folks from MechCorps! They tried out D:U (and loved it!) and we got to learn the finer points of mech combat. I totally pwned the rest of our guys, BTW...
While my feet (and back) are grateful that the show is over, I'm definitely sad that RTX2015 is over.
We met a lot of great people, got loads of constructive feedback (plus metric tonnes of positive feedback!), and finally got to show that the dream of rebooting Descent is not a pipe dream, but a reality!
Okay, I'm going to go find a box of tissues...
Until next time, fly safe!