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Community Campfire #16 (RTX Edition)

Posted by dunkelza , 12 August 2015 · 2,971 views

Community Campfire #16 (RTX Edition)

Howdy FRAGs!

 

This past weekend was a total whirlwind of awesome!

 

In case you missed it, we went to Rooster Teeth Expo (RTX)- our very first convention with a playable version of Descent: Underground!

 

 

Not that long ago, a whole bunch of things gelled and the "Angel Food" vertical slice got baked into a working game! It still had plenty of bugs, but the features we'd wanted it to have were included- and more importantly, it was fun to play!

 

Right about the same time, we had an opportunity to get a small booth at RTX... along with an hour of livestream time on their central stage!

 

So we got the booth (and stage time) and the team furiously smashed bugs. Meanwhile, I chased logistics to get us things like a booth banner and handouts so that people could at least find our website after the convention.

 

Suddenly, it was Thursday!

 

So we loaded up the truck and we moved to Beverly...
Attached Image: Thurs-Pack1.JPG

 

Actually, RTX was right down the street from us, but it was still an adventure. Setting up the booth involved hours of effort:
Attached Image: Thurs-Setup.JPG

 

But in the end, our little booth was complete!
Attached Image: Thurs-DoneGrav.jpg

 

Friday morning, though, we arrived to find that we'd gotten boxed in by some more walls, the end result of which meant that we couldn't be seen unless someone was right in front of us! Oh noes!

 

Thankfully, the RTX staff, being totally awesome, stopped by and checked in. I think they noticed our Oculus Rift stations and the relatively tight walkway where our "play the game" line would have to wait. They offered us an unused booth with better traffic flow...

 

...and we couldn't refuse.
Attached Image: Fri-Moving.JPG

 

Thanks to Viewmaster's careful wire management, we were able to move the entire booth with minimal disassembly in less than half an hour!
Attached Image: Fri-Moving2.JPG

 

Which was a good thing, because about 15 minutes later, the doors opened and we were totally surrounded by howling bar... actually, the crowd was composed of wonderfully polite and interesting gamers from all walks of life.
Attached Image: Fri-Playing.JPG

 

All weekend long, the team shared Descent: Underground with thousands (tens of thousands) of gamers, many of whom had never seen a shooter with six degrees of freedom.
Attached Image: Sat-Rob.JPG

 

On Saturday, Wingman and Designopotamus brought more than 30 players up on the stage for four rounds of livestreamed Descent: Underground combat in front of a combined in-house and worldwide audience of bajillions! That's a technical term, BTW. ;)

 

Afterward, our booth was even busier- people often waited more than an hour to play!
Attached Image: Sat-Lines.JPG

 

Even more awesome, a lot of people came back multiple times. One young feller returned several times and even convinced his mom to give VR a try (and then video recorded her)!
Attached Image: Sun-Kid.JPG

 

Sunday morning, before the show opened, we got to hang out with some awesome folks from MechCorps! They tried out D:U (and loved it!) and we got to learn the finer points of mech combat. I totally pwned the rest of our guys, BTW...
Attached Image: Sun-Mechs.JPG

 

All too soon, this amazing show was over, and our final batch of Freelance Resource Acquisition Generalists fought one last anarchy match in the Apophis mines...
Attached Image: Sun-Last.JPG

 

While my feet (and back) are grateful that the show is over, I'm definitely sad that RTX2015 is over. :(

 

We met a lot of great people, got loads of constructive feedback (plus metric tonnes of positive feedback!), and finally got to show that the dream of rebooting Descent is not a pipe dream, but a reality!

 

Attached Image: Sun-Team.JPG

 

Okay, I'm going to go find a box of tissues...

 

Until next time, fly safe!

 

-Dunkelza



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That was fun, we will have some cool video footage to show soon as well - the best part was that EVERYONE, and I mean EVERYONE loved the game.

WM

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Look like you had a great time !  Can't wait to play this bad boy… :-)

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excellent writeup. :) Cant wait to get to play it too! :)

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Looked like a ton of fun. 

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wow , great !

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Looks like you guys had fun!

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Void Stalker
Aug 12 2015 11:41 AM

Austin looks like a great city for having something like that expo, and you guys really had a ball from the looks of it.  

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ChinashopRodeo
Aug 12 2015 02:06 PM

Shouldn't the suit be blue?

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So Impressive Guys, you all deserve a rest :)    Ok!!   now back to work ;)

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Sounds like a roaring success! Glad to see it!
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You guys should be proud!  Nice work.

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BTW- we had fun, but we were exhausted.

So many people came to the booth, so many loved the game - not a single complaint, and so many were freaked out that it was only 3 months of work.

I honestly feel we are on to something great - the sooner we get it out to the masses the sooner our audience grows, it is ALREADY fun....and that is super rare.

WM

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Awesome stuff. And in such a short time, very well done :)

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I wish I could have gone :(

but glad to see so many enjoying the game already!

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Sergeant Thorne
Aug 13 2015 11:22 PM

That is awesome!

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