I'm writing today's blog just to confuse you... no, not really. Rob's in the middle of some serious math and so he asked me to tell you about this week's Design: Underground.
Instead, I wanted to tell you about our first "Freelance Resource Acquisition Generalists" (F.R.A.G.s)- Drakona, LotharBot, and Elfindreams.
For the first time today, people from outside the development team flew inside the vertical slice map using game engine flight mechanics!
As members of our Advisory Board, they're here all week helping out with a whole bunch of tasks.
For starters, they've been helping us to fine-tune those flight mechanics to make sure we keep that Descent feel.
We're also picking their brains about maps. We're going to need a lot of maps for Descent: Underground and their experience is very helpful.
Speaking of maps...
This Wednesday is the design meeting livestream for our Underground members. We're going to be having a meeting about maps and map design, which should be pretty awesome!
If you're already a member, keep watching your super-secret forum for more details!
If you aren't a member yet, there's still time to join- just sign up right here.
Oh, and just in case you wanted to see some Rob Irving...
Here's this week's Design: Underground-
Oh hey, Pixley's on it!